A Blue Wizard is a resilient wizard. By their very nature they are ready, willing and able to deal with anything that comes their way. As Magic the Gathering expansions come and go each of the colors has been transformed and reworked over the years, this is to be expected. But nothing in my years of MTG experience can compare to what has recently been happening to the blue spell library.
Each block brings with it some sort of theme. As the Mirrodin block was heavily focused on artifacts, Alara seems to be focused on multi-colored cards, shards and… artifacts?. Okay, I like artifacts, I can dig that. Every set needs a few colorless spells that can be played in any deck or even some artifact specific cards. If only that were the case here. Unfortunately, Alara seems intent on injecting another “artifact shard” into the game at the expense of an entire color.

Could this not have been colorless?
It seems Wizards has decided that, for a period of what looks to be three entire expansion sets, “blue spells” will now be synonymous with “artifact spells”. A quick glance at the blue rare list for Alara will reveal a myriad of spells that will only work in an artifact deck. No, not “a deck that has artifacts in it” but an artifact theme deck. Several Conflux cards read the same way.
My problem is not with change in general. I welcome sets such as Planar Chaos, Time Spiral etc. that completely throw a rule or two out the window for a brief time. My beef is with the complete transformation of an entire color in the most recent block. With other expansions, there are changes across the board, to each of the colors and while each of the colors has their minor tweaks, each still holds true to their original archetype on the color wheel. You can point to each of the mono-colored rares and find a way to use them in any blue deck. The travesty here is that, even if you love artifact theme decks, those of us who love playing with traditional blue cards have little to look forward to in the Alara block.
Artifact and colorless spells have always been an important part of the game. They can supplement any color deck and some great theme decks can be made with “artifact only” cards such as those found in Alara. Unfortunately, many of these spells have been inserted into this block in place of the more classic blue spells we all know, love and expect from any magic expansion. I feel as though Wizards wanted to introduce this artifact element but couldn’t cram it into their new 145 card set restriction so they decided to gimp the normal allotment of blue spells to make room for cards that could have easily just been colorless.

The Alara color Wheel

Conflux brings more of the same...
Fortunately, Alara has a lot of other things going for it. With Conflux now fully revealed, the block is an interesting new direction for the standard format, particularly for lovers of multi-colored magic. I’d only hope that MTG not forget the casual player (or even the not so casual player) who wants to put together a simple mono-colored deck that encapsulates what he or she loves about a Magic color shard. I have been slightly frustrated with the “multi-color only” mantra of the Alara block on the whole but what has become of blue specifically is nothing short of a tragedy.
I only ask that we casual magic players be thrown a bone or two in each set. The color pentagon is the backbone of the game. Mono and two-colored decks will always reign supreme in casual play due to the often difficult nature of trying to get the right land combo out quickly. Many casual players cannot afford a playset of $15 special lands and/or are not advanced enough to get the right mana out quick enough. Still, there are those of us who are advanced enough and do have the $15 lands who would simply love to add some new cards to their classic mono-colored decks.

A bone, if you would?
Look, I didn’t want this to turn into a “casual vs hardcore” thing, because its not. Its about keeping MTG a game that has five different colors ruled by what they can and cannot do. Bending, changing, and altering rules is welcomed and refreshes the game for everyone with each new set. It just saddens me that blue spell lovers such as myself have to sit on the sidelines for an entire block while our color is overrun by artifact only spells. As a famous Evil Doctor once put it: “Throw me a frickin’ bone here!”.
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Blue is just not that cool. MTG obviously thinks this color can’t stand on its own so why should everyone else. Artifacts are a good addition to any deck as most people neglect putting disenchants or artifact killers in their decks which can be a game ending mistake as there are a lot of good artifacts. However, I will play the occasional blue deck, not with the intentions of winning but seeing how much you can mess with people before they use their black or red deck to obliterate you with. Keep up the ranting its fun to read.
I agree with Dan on this one!
There is nothing left but to agree.
As my name implies I’m new at this. Personaly I love artifacts and the stratagy that hangs around them. I can see both ends of the argument on this one: blue just dosn’t seem that interesting without artifacts but if you really like blue for control decks I can see how the alara block would be frustrating.
[...] to be Blue Last pun, I promise. While I could write (and have written) entire articles on the watering down of blue, I’ll just touch on a few key points here. [...]
The idea that blue isn’t cool is completely unfounded. Anyone who has played the cube before knows this. Originally, the cube was just going to be made up of the most powerful cards ever printed in Magic, but there was an overabundance of fantastic blue cards. (Time Walk, Ancestral Recall, Force of Will, etc.) Therefore, it was changed to the best 50 or so cards from each color to keep the color representation more even.
Hmm.. well after I looked up what “The Cube” was… I still respectfully disagree
Blue is the most powerful color in Legacy, no doubt. But it is dead in standard and increasingly, the extended formats. Blue has always been about artifacts (well almost always) and thats not really the issue. Its that it is now about artifacts at the EXPENSE of the entire color. Its not just an add on, it is what blue has become. This is most evident in the last few sets.
I agree, blue can’t really stand on it own, but making every creature an artifact doesn’t solve the problem. Any red/green/white deck would walk all over this shard (shatterstorm, gleeful sabotage, austere command, etc.) There are more things that can destroy artifacts than things that can help them.
I think that Blue is a killer deck, always when it goes with another color as a support!
blue/artifact is the killer of all killers. i have a legacy deck that is almost always a third or fourth turn kill. im sure it can be even better if i had a brain to do it. there are many ways to make artifacts indestructible as well. rise machine. rise.