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Mar
11
2009

Duel Decks – Divine vs. Demonic and Beyond

Pre-constructed decks have always been a bittersweet affair.  On one hand you know exactly what you’ll  be getting and have a playable deck right out of the box.  On the other hand, the decks are rarely any good (even by n00b standards) without heavy modifications.  Duel Decks are breaking that cycle by offering powerful classic and new cards that define their respective colors.

divinevsdemonicSince the release of Jace Vs. Chandra, Wizards has been successfully marketing their products towards casual players while simultaneously grabbing the attention of even the most advanced players.  It is a very fine line to walk.  Post-Alara, the game itself will become more universally accessible for new, returning and causal players.   The upcoming Divine Vs. Demonic release on April 10th looks to be another step in that same direction for Magic the Gathering.

demonictutor1

These spells aren't just for beginners.

The obvious sell for these decks is the ability to lay down 20 bucks, crack open 2 great, easy to use, classic decks and play.  This appeals to a beginner/casual audience but these decks aren’t just for newbies.  Look through some of the cards released in the JvC set:  Ancestral Vision, two mythic Planeswalkers, Flame Javelins, Fireblasts etc.  The Divine Vs. Demonic, while not yet fully spoiled, will include Akroma, Lord of the Pit and looks to be reviving Demonic Tutor!   These are extremely powerful spells that, while still not legal in standard, are certainly welcome in any extended or legacy deck.  Even players who started playing 5 years ago haven’t had the opportunity to play with some of these cards.   And keep in mind, some of these cards could become legal in the new core set (Magic 2010).  You could even purchase two of the same box set to make playsets and great monocolored decks out of these otherwise hard to find cards.

Just as Jace Vs. Chandra did for Blue and Red, Divine Vs. Demonic looks to encapsulate the essence of both White and Black magic.  Expect the black staples of creature destruction, discarding and fear while the white cards in the box set will focus on protection, healing and order.  This allows new players to gain a good grasp of the color pie while more experienced players will be attracted to extremely powerful cards they haven’t played with in years.

Wizards needs to keep the ball rolling with an equally exciting and powerful green deck in the spirit of the previous two sets.  One could argue that Elves Vs Goblins gave Green its due but I would wholeheartedly disagree.  I’m talking about a deck that encapsulates the color of green – Nature, Life and Instinct.  Not a tribal deck that happens to be green.

What better way to showcase the color than to pair it against a natural enemy – blue.  Better yet;  blue commanding the most unnatural, life-sucking constructs Magic the Gathering has ever seen!  Imagine…

The following is pure speculation and is not a current or future Wizards of the Coast product (probably):

manvsmachine2

An endless variety of chirps, hoots and crickets echo over the lush, infinite forest.  To Garruk, the world seems to hum with the natural order of life itself.

Then, a scattering of creatures somewhere in the distance.  The cold, artificial sound of a mechanical army disturbs the otherwise peaceful undergrowth.  The metal legion’s master is programmed to impose a new form of order on this realm.

Garruk cannot withstand the robotic hordes on his own.  He must call on the life giving forces of nature for guidance and strength if he is to quell the unyielding, unfeeling constructs.

ravnica-forest2

Over the top?  Maybe.  A boy can dream can’t he?  With Jace Vs. Chandra already and the upcoming Divine Vs. Demonic, the game is refreshed with some wonderful, identifiable cards put together in cohesive, usable decks at a very fair price.  So far I see no reason to doubt what wizards has in store for future duel decks and the nature of the game as a whole.

Like this article? Try these:

  1. Wishlist – Divine vs Demonic
  2. Rainbow Disconnection
  3. Everything is Magical – The Best Cards Ever

8 Comments »

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  • pes says:

    Yeah, Darksteel Colossus. :-)

    I like the funny ideas and graphical implementation in the articles very much. Good work!

  • Leaf says:

    Darksteel could definately be the Machine mythic rare, but what would the Man mythic rare be?

    Maybe Primalcrux? Doesn’t get any greener than that. Or how about Tarmogoyf? That’s the best green card I can think of.

  • Reinhart says:

    I was thinking Garruk…
    But yeah there are tons of green cards that are “super green” and a lot of artifacts that are totally artifact too… i mean.. we’re talking urzas factory and whatnot. OG style.

  • Norm says:

    Good looking site. Just saw a comment from you a while back that got stuck in my spam folder.

    Keep up the good work.

  • martincole438 says:

    i really like that idea, i think that the machine mythic should be something like colossus of sardia, and that the machine deck could have meek stone and a bunch of myr or something like that

  • Leaf says:

    Meek Stone = Awesome!

  • Reinhart says:

    Yeah Its been a while since wiz put together a good OLD FASHIONED style artifact deck. Its all about the blue magic artifacting now.

  • Owen says:

    Garruk on one side, Tezzeret on the other.
    It’d be about time we saw Power Artifact back again. That card alone can seriously impact a game, especially with Basalt Monolith. Green of course would have artifact destruction, so blue would probably have Darksteel Forge, and what could green do after that point? Helix Pinnacle, perhaps.

    But why not pit green against black artifacts? The Nim can be fairly powerful, especially with a Mycosynth Lattice in play.

    …I think I far too clearly prefer artifacts.

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