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Jul
27
2009

Magic 2010 – Modern Control and the Fleecing of Blue

Let me start this off by reiterating my absolute adoration for Magic 2010.  While my feelings pre-release were strong, my post-release opinion of the set is even more positive.  I am particularly struck by the sheer value cram-packed into this set.  I could name 25+ rares in the set that are/will be worth more than five bucks (which is saying a lot when you’re buying a $3 pack of cards).  The uncommons and commons are exciting enough and the mythics are simply to die for.  (Editor’s Note: I hope you liked the shameless plug Wiz, you can slip me that c-note we agreed on later… though you might want read the rest of the article first).  That having been said, there is one major sticking point for me in this newest core set.  One that I’ve eluded to in previous articles but have been meaning to flesh out for some time now.

starcraftbalance

Excellent games require thoughtful balance.

Player vs Player games are always made or broken upon the alter of balance.  Whether it be Terran vs Zerg vs Protoss in Starcraft or Ryu vs Blanka in Street Fighter II, the entire PvP experience hinges on that game’s ability to give each of its contestants an equal, yet totally unique chance at winning.  Bear with me here – I’ve never been a fan of racing.  In a race, contestants are locked into a single path with very few or no options when it comes to forging a path to victory.  Participants just run or drive or gallop in one direction as fast as they can.  There is no strategy involved, no one is going to do anything “tricky” or particularly surprising.  It is simply a live test of “how fast can these people get from point A to point B?”

Magic, though it may feel like it sometimes, is not a race.  The diversity of “avenues to victory” is often overwhelming.  At any time, either player could bust out magic that you haven’t seen in 10 years.  Part of what I love about the game is its ability to stay fresh and unpredictable while at the same time staying true to it’s cornerstones.  It is a fluid game.  Top decks may seem unstoppable for a time only to get completely crushed at the next Grand Prix event.  Since it is always in motion Magic is able to “correct itself” every three months if any one deck gets completely out of control.  For the most part, I think WotC has done a good job of mixing it up.  Whether you’re a fan of the multicolored Alara block or not, it would be tough to argue that standard, as it stands, isn’t exceptionally diverse with several stellar deck choices out there.  Wizards has a tough job when it comes to balancing a game with over 10,ooo pieces.  They take the time to balance it for sealed, standard, multiplayer, draft and two-headed giant.  But my quarrel today is with their neglect of quite possibly the most important balance of them all  – Color Balance.  In particular what this recent imbalance has done to my personal favorite hue of magic -  Blue.

Color balance is an important part of the game as many casual players (the same players Wizards is now marketing towards) appreciate the simplicity and flavor of a good burn deck or zombie deck or yes, even a good old fashioned blue control deck.  The ability to create viable versions of these classics in standard, or even extended formats is very important to your average casual player. In Magic 2010 Red burn seems to be back on track, Green is rolling knee deep in awesome creatures, Black looks to be cool again and White… well.. white is Magic the Gathering right now.  But blue?…  It is a shame any time one or more colors becomes “unplayable” as a mono colored cornerstone.  It removes that element of flavor and diversity from the game.  I would be just as critical (okay maybe not just as critical) if green were unplayable as a mono-colored variant.  But that has never and and will never happen.  I am happy for red wizards everywhere post-M10.  Red burn is back with a vengeance and that old flavor tastes just as sweet as it did years ago -it will never get old.  Its just a shame WotC seems reluctant to do the same for each of the colors.

Faerie decks are blue, eh?

Faerie decks are blue, eh?

I know most of you just don’t feel sorry for poor, helpless Blue.  You’ve been deceived, traumatized and exploited one too many times by that selfish color.  And aren’t people still playing faeries  in Top 8’s all over the planet?  I understand where you’re coming from.  Blue is on top of the tournament scene any time it gets the chance.  There is a delicate dance that wizards has with Blue.  Giving the color its due without letting it get out of control (pun intentional).  But is the fact that blue has been good in the past  reason to kill the color all together?  What happens when Fae, Mulldrifter et al. rotate out in 60 days?  And should we really consider the Thoughtseize/Bitterblossom net-decks as part of the supposed “Blue” dominance?  Particularly in a post Volcanic Fallout / Great Sable Stag era?

Each color is entitled to be “the best” at multiple things.  Red with damage, White or Green with healing and so on.  Blue was once the master of all things control.  From drawing cards to counterspells to the good old fashioned bounce, Blue was the master of it’s domain (and no that wasn’t a Seinfeld reference).  But with recent sets and most obviously with M10, Blue is no longer the the master of any domain.  It’s territories have been divided and sold off to the highest bidder (mostly White).

Wizard’s has decided that “control” is no longer a Blue staple.  In fact, Blue won’t even finish 2nd in the control race.  While we’ve seen cards like Shunt and Avoid Fate for some time now, Blue had always been the control champ.  It was the exception rather then the rule to see another color bust out something like Orims Chant .  But today, not only are we inundated with cards that completely destroy the counter such as Great Sable Stag, Volcanic Fallout and Vexing Shusher, we’re also seeing counters in other colors.

Can't we make a compromise Wizards?

Can't we make a compromise Wizards?

With the nixing of Cryptic Command, there is no longer a viable Blue counter in Magic the Gathering, Standard.  It is clear now since Cancel has been reprinted several times in the last 5 years that the 2 drop counter is not in Blue’s future.  This is a decision I can learn live with.  But what about  a viable option that doesn’t require me to play a particular creature type to be effective such as Remand or even Cryptic Command?  While most think of control as simply  saying “no” to fun, true Blue wizards understand that the color in it’s mono colored, pure form is much more than that.  Its about getting card advantage, drawing out the game and bouncing permanents until you find yourself with the upper hand. None of this is possible in Magic 2010, for Blue.  Instead, Blue is graced with several nearly unplayable flying creatures (which are great in sealed btw!) and a few overpriced sorceries and enchantments.  While Time Warp is much appreciated, I would have certainly traded it from White for Silence (a card that could have easily been blue with a quick name change) in a heartbeat.  Every time I see a Blue outline peeking out of the rare slot in a pack of Magic 2010, I cringe.  Is it going to be Hive Mind or Mind Spring?  Or perhaps it’ll be a Polymorph?!  It’s a sad state of affairs when Jace Beleren, though certainly a great card, is far and away the most intriguing blue card in the set.

My point is this.  At all times each of the colors should be able to form a decent mono-colored, classic deck.  A balanced, hasty burn deck for Red.  A monster Green creature pump deck or a fiendish discard creature destruction Black deck.  These should always be possible in standard and extended play.  Color identity encourages player identity which is a big part of our personal connection to the game.  But those of us who identify with Blue magic now find ourselves without even a Boomerang to our name.  Unsummon cuts the mustard about as well as Remove Soul does as a Counterspell replacement.

JaceatTrain

Blue missed the M10 train to "Color-pie Station."

It is a dark time for blue wizards everywhere.  Perhaps you don’t care.  Perhaps you haven’t played mono-colored anything since 8th Edition.  Perhaps the words “casual player” make you want to vomit.  But consider this- what are you going to be playing when the Lorywn block lands rotate out?  There is no guarantee that Zendikar will offer any help to the dual and tri-colored decks out there.  Reflecting Pool may not always be there for you, my friends.  You don’t have to be a blue wizard to appreciate the need to equality and (I’ll say it again) balance within the color power structure.  With the latest core set, the Magic train is steaming hard and fast towards color-pie station, its just a shame that Blue isn’t aboard for the ride.

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So what do you think?  Are you concerned about color balance post-M10?  Do you feel sorry for Blue?  And what will Zendikar bring to the table for Blue and Modern Control decks?  Feel free to opine with your thoughts.

Which color benefits most from Magic 2010?

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Like this article? Try these:

  1. Feeling Blue over Artifacts
  2. Rainbow Disconnection
  3. Why you gotta (color) hate?
  4. Magic 2010 – Predictions and Conjectures
  5. Alara Reborn is Golden – Reactions and Analysis
Written by Reinhart in: Magic Rantings | | Tweet This!

43 Comments »

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  • JakamoCassanova says:

    I am a true blue control player and it saddens me that boomerang was gone… Boomerang has long since been one of my favorite bounce card for the sole reason it can bounce a any permanent specially those important ones that weren’t countered when they were cast. Essence Scatter and Negate are Type-Specific counterspells(Essence Scatter for creatures and Negate for non-creatures) but why can’t you have both. Cancel is good as another set of counterspells regardless of the 3 casting cost. But since coming October, the fae would be gone and so does Broken Ambitions(replacing Rune Snag when Shards came out). When I first saw the M10 spoiler for blue I can’t seem to make a decent blue control deck taking to mind that Lorwyn/Shadowmoor Block will cycle out. So far all I can seem to hope for being a Control deck is to go multicolored. Blue/Black Control is always good but its not the same when you are a Mono-Blue Control. I think blue control started to decline in power after domination in the TimeSpiral Block up to the Lorwyn/Shadowmoor Block. I just hope blue control will be back in Zendikar since it is mostly a monocolor themed block. As for blue being screwed in M10, i think its not totally screwed but none the less… Ranking the colors through out… Blue is way behind the other colors.

  • Payneflow says:

    I for one, feel that perhaps blue got a little stifled in the 2010 set. I mean that only in the mono-colored play sense. On its own, blue might not have that much to offer when you talk about strictly 2010. However, I think maybe this happened because when you look at nationals, and you take into account all of the current top 8 players, at least 5-7 of them are running ESPER. I agree that unsummon is a poor choice over boomerang, and that Silence would have made an excellent blue spell, but i can also see that without them, blue in standard is still quite effective thanks to cryptic, thanks to broken, and thanks to jace. some players play mono-colors. that is completely fine. just know that the last few sets to be released were harping on duel or tri colors. give it time and i am sure the game will balance out. after all, wizards always seems to find a way to pull it off.

  • [...] powerful single color in MTG and the field isn’t even close.  One look at the poll ending this article and we see Magic 2010’s impact on white.  M10 is the current core set, and the most [...]

  • Wahh says:

    Somebody call the Waaaaaahmbulance! Get over it. Wait for Zendikar before jumping to conclusions. M10 is just one piece of the puzzle.

  • Shas Zam says:

    While I’ve enjoyed and scorned Counter/Control decks since Unlimited…I’ll have to say that I’m not surprised in or upset by the direction Blue took for 2010. I don’t consider it hobbled much as rather it’s been toned down a bit and made more adaptable to pairing with other colors. Sleep is an excellent partner for a Howl of the Night Pack…

    Mono Blue may be put on hold for this run…but I will adapt…

  • Omgogimaggio says:

    Every deck except for my treefolk deck is completely or partially blue. Now with so many new players around me, I strongly encourage them to play blue, but it’s kinda getting hard to actually convince them now, isn’t it? Blue will always be my favorite color, ever since I got my merfolk deck, which was so fun to play, even if I lost. Many players I know wanted to have a merfolk after I got mine, cause some cards like Merrow Commerce(Overpowered), supported the theme deck’s original strategy too well. Even now when Zendikar came out, Lullmage Mentor still supports Lorwyn Merfolk’s tapping strategy. I love Blue, people!

  • merculator says:

    I played magic back in ‘01-’06 then took a break. I’ve played every color and most styles during that time. Though black is my favorite color, I have to give blue its due. There was nothing more entertaining then listening to my opponent wail in frustration as I controlled the board with a mono-blue control deck. From bouncing his cards back to his hand, stealing the cards I wanted, to countering everything that was a threat. Though I got out of magic for a few years, while serving overseas I got back into it as a means to pass the downtime and play it online. I missed most of the previous sets and only see it when I’m casually playing against other people online. I’m pretty much only playing M10 and Zendikar cards now and have noticed the change in the color pie and the weakening of blue. I have managed to build adequate mono-colored decks in all colors but blue. Blues seems to have only a handful of really useful cards, but even those seem to have drawbacks. They are too weak to use efficiently or their casting cost is to high to be used effectively. Hopefully the next piece of the puzzle remedies this and gives mono-blue decks a fighting chance.

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