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Oct
15
2009

Three Standard Options for Zendikar

Here at Gathering Magic we take great pride in our unique articles and thoughtful analysis of the game as we see it.  One common yet important way to do this is through the good old fashioned deck list!  Lately this hasn’t been part of our repertoire because we assume most of you know what we’re talking about when we refer to a Time Sieve deck o r “5-Color Control” strategy.  But with the release of a new major block, most of us are sitting on the sidelines, refreshing top 8 deck lists hoping for a glimpse into the future of standard.  Surely these preliminary returns aren’t enough to predict an entire year’s worth of deck construction, but the way we see it – the more information you have in your hands, the better.  Starting with Zendikar we will post an article after the release of a new block with three standard deck options for the competitive player.  These decks aren’t hobbled together concoctions with labels like  “fae” or “elf” slapped on them.  These decks are play tested and thought through from land count to sideboard.  Of course they’re sure to change as the landscape changes but these decks are chosen for this article because they are highly adaptable.  They’re perfectly delicious right out of the box, but feel free to season to your own taste.

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Season these decks to personal taste; and to keep up with the latest and greatest.

I’ve associated a price tag with each of the decks.  While it may not be possible every time, I will attempt to give you one expensive, one moderately priced and one cheaper option.  These prices are for the entire deck; commons, uncommons and rares.  You’ll probably own half of the cards in the deck so be sure to factor that in when you’re frozen from sticker shock.  You can also make substitutions such as Battlegrace Angel for Baneslayer Angel and save yourself upwards of $110 bucks.  Keep in mind that the prices are not the main thrust of this article.  They are merely there for your own information.  All prices are calculated from Troll & Toad’s database of prices.   I’ve also included a small guide to playing each of these decks against other popular/timeless deck formats.  Alright, enough jibber jabber let’s get to the deck lists, shall we?!

Street Price for all cards in deck: $335.55

This was the Jund Aggro deck that flat out dominated the first major constructed event post-Zendikar.  At the Star City Games 5K in Philadelphia, Jack Wang took 1st place battling his way though…10+ other Jund Aggro decks?  I think this guy missed the memo that Zendikar had been released before the tournament.  ONE, yes one land was tweaked in favor of a Zendikar fetch-land.  The sideboard also features a Goblin Ruinmaster or four, just in case.  Otherwise, this is the same old Jund Aggro deck you’ve probably seen 100 times over online or otherwise.  Cascading Elves, Putrid Leech and Sprouting Thrinax fend off the creatures in the field while you arc Blightnings at your opponent’s face.  Things getting out of control?  4X Maelstrom Pulses should take care of any token/swarm problems you might be experiencing.  If the discarding doesn’t damper your opponent’s spirits, surely your hand full of direct damage will.  People thought that the Lorwyn lands rotating out of standard spelt doom for the average “shard” deck.  But this deck proves the new pain-fetches paired with the M10 allied lands are more than enough to get the colors you need.

The Jund Charms are primarily used for sweeps if needed.  What’s great about this deck is that you can rush your opponent with leeches, bolts and hasty elves and go for the throat but if things go awry, you’ve got plenty of sweeps, card advantage and direct damage to win on an empty battlefield.  Supremely versatile and tough to gain the upper hand on, if you bust out two Blightnings and a Duress your opponent will have a tough time dealing with your 4/4 leech and 3/2 elves.

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vs. Creature SwarmAdvantage – Use sweeps and discard to keep the game slow and plodding.  Card advantage, direct damage and cheap yet effective creatures will keep you on top.  Pulse any tokens and just block or Terminate anything bigger.

vs. MirrorN/A – Blightning or be Blightninged.  This might be a long game.  Sideboard in those 4 duresses.  Grab the sweeps as well because you know he doesn’t play much over two toughness.

vs. VampiresAdvantage – Most vampires can be swept for three mana in this deck.  Watch out for the Vampire Nighthawk and save your Terminates for the bigger creatures.  Again, make them discard as fast as possible to avoid having to deal with them at all.  Otherwise, sweep and rush.  Keep them on their vampric heels and save your pulses for either doubles of vampires or their walkers.

vs. Heavy Control / ComboStong Advantage – Combos don’t work very well when they’re getting Duressed on turn 1.  Follow up with another Duress or Blightning and I doubt they’ll be ‘controlling’ anything.  I’d even recommend taking a mulligan if you don’t have one or two discarding cards in your hand.  Yeah, its that important.

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Street Price of all cards in deck: $248.45

I’d like to dedicate this deck to Spectral Procession – The best token creating card ever printed.  Though you may never be reprinted, you’ll always be legal.. in my heart.  This deck is a simple adaptation of the Cloudgoat Ranger, Ajani Goldmane, Spectral Procession deck that popped up at events every once in a while over the past two years.  The idea is to get out a creature on turn one and two, follow that up with another creature on turn three (or a timely O-Ring or Honor of the Pure).  Top it all off with an Ajani -1 ability and you’re looking at some 3/3 creatures with varrying abilities including vigilance.  Continue dropping five CMC bombs for the rest of the game.  Defend your creatures with Safe Passage and the ridiculously underrated Brave the Elements.  Have you ever seen a card so versatile?  Use it as an Avoid Fate against a Doom Blade.  Use it to ATTACK with an unblockable swarm.  Use it to BLOCK with your swarm.  Use it to avoid a red sweep.  Use it to clean out your dirty gutters!  You want utility?  This thing is a swiss army knife for one mana!  Okay, so you know how I feel about BtE…  moving on.  The Ethersworn Canonist is great because your deck is hardly hindered by the one spell per turn limit.  You’ll be playing a creature, and hopefully your bonuses (HotP and Ajani) are already in place!  The Judgments are there as an ejection seat.  While you should be the king of creatures, you may want to wipe a particularly quick elf rush or out of control vampire army and follow it up with 6 Kor Soldier tokens (which are hopefully 2/2 or 3/3 by this point).  I always feel safer with a sweep in my hand, whether I’m doing the rushing or not.

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vs. JundModerate Disadvantage - Discard can be rough on anyone but luckily you’ve gotten three or four creatures out before he’s able to play Blightning.  First strike will help a lot against Jund’s two toughness creatures.  Sweep if you need to and don’t be afraid to heal with Ajani.  Sideboard in your Baneslayers and try to drop them to keep your life total up.   It’s going to be a rough game but you have a chance if they lose pace and/or limit themselves to one or two blightnings.

vs. MirrorN/A – I’d call this mostly a luck game.  Safe Passage and Brave the Elements should be held until you find the perfect scenario for them.  Keep the sweeps coming if you’re falling behind.  Pithing Needle Ajani on turn one if you can.  Don’t commit everything to the board and save some of those token generators for post-sweep.  I promise they’ll be doing the same.

vs. VampiresAdvantage - This deck is faster and ultimately stronger than a Vampiric army.  First Strike is again your best friend (same against elves) and sweeps will hurt them a lot more then they’ll hurt you.  Keep sweeping until they’re sitting there with nothing.  Play a token generator and call it a day.  Their life total might get a little crazy so watch out for a timely Sanguine Bond + Tendrils of Corruption (Kor Sanctifiers should help with this).  Put out Ajani and gain some life if you have the leeway.  Your life can get rocked by Sanguine if the game goes long and he’s packing 10 swamps.  The Nocturnus will also quickly get creatures up and over your head with higher P/T than you can handle.  Just sweep if it gets out of control.

vs. Heavy Control / ComboModerate Advantage – Did I mention this deck was fast?  Use that to your advantage.  This deck is capable of getting damage in the teens on the table by turn four or five.  Sideboard in the Pithing Needles and take out any combo pieces you can with the O-Rings / Kor Sanctifiers.  If you’re locked down with two cards in hand you’re probably not going to come back from it.  Just keep playing Conquerors Pledge until it lands.  The Silences are in the sideboard for a reason.  Bust those out for a final blow or just to clear the way for your bombs.  If nothing else, get Luminarch Ascension going while they try to lock the game down.

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Street Price of all cards in deck: $180.66

This deck is built on the completely factual premise that Vampires are just, pound for pound, better than just about any other creature type out there.  They’re cheap, they have great abilities and even throw some life points your way once in a while.  Only now are they united behind a common lord – Vampire Nocturnus.  The key here is to get creatures on the board and keep them there.  Drop your own bombs like Mind Sludge, Eldrazi Monument and Sorin Markov ASAP.  Bloodchief Ascension is one of the keys to this deck.  Hopefully you can easily complete the quest before turn five or six.  By then you should be ready to defend yourself.  Blast your opponent’s creatures and watch them lose two, maybe even four life while you gain a few points.  The Bloodghasts are a great suprise element and are really tough to be rid of.  Say you have two or three in your graveyard.  Play a land, throw out the Nocturnus or the monument and wreak havoc for only the cost of the bomb.  If this thing gets going, your opponent is in for a rude awakening.  Unfortunately, your evil plans can be easily thwarted by discard, heavy sweep and even another swarm can outpace Vampires.  The trick here is to gain control of the board through your superior cheap creature drops, creature destruction, and Planeswalker cards.

This tribal deck is one or two chase rares away from being a real tournament-level powerhouse.  It just has one too many weaknesses at the moment but if you can avoid an untimely sweep, you should be able to grab control of the board fairly early on.

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vs. JundWeak - Hopefully you can get a creature on the table before you’re discarding two, three or four cards.  Even then your creatures don’t match up to a leech, g/r elf or thrinax.  The Jund Charms are the perfect sweep for your 2/2 and 2/1 creatures.  I think this is mostly a lost cause but if you can catch them on a bad mulligan, or without their discard in hand you might be able to get some creatures on the board and pump them up with the nocturnus or the monument.  I’d pack the Duress’ and try to get Blightning out of the picture if at all possible.  Disfigure should also help with the elves and leeches.

vs. VampiresN/A – Vampire Wars!  Save your disfigures for timely kills on key vampires.  Race your opponent to the Mind Sludge but keep the creatures coming.  Planeswalkers will probably get Hexmage’d so don’t even bother if you have other options.  This game will go on for a while due to the life gain pieces so don’t be afraid to get Sanguine Bond going and Tendrils for some major damage.  Oh, and don’t forget to cycle out those Doom Blades.

vs. Creature SwarmModerate Disadvantage – Vampires are fast, don’t get me wrong.  There are plenty of one and two drops to choose from.  But I don’t think they’re fast/consistent enough to deal with a finely tuned elf deck, let alone the White Weenie deck mentioned above.  There aren’t enough black creature pumping combos out there to get them above three toughness other than the Nocturnus.  However, the Vampire Nighthawk just might be your saving grace.  For only three mana you can tango with the 2/2 swarm that’s sure to come your way while gaining a little life.  Basically, the idea behind vampires is to stall until you can drop bombs or overwhelm your opponent with landfalled Bloodghasts, but I just don’t see it hanging on long enough against a well executed all out rush.  Just keep an eye out for sweeps, make your vamps indestructible if you can, and avoid trading creature for creature if possible.  You have the advantage if you make it to turn six.

vs. Heavy Control / ComboAdvantage - These new Vampires are both cheap and effective.  You should be able to get them going early enough to start disrupting your opponent’s lockdown.  Late game is where you’ll really shine so counters and bounces shouldn’t hurt you too much.  Get Bloodchief Ascension going ASAP.  Mind Sludge is always a good answer to a hand holding stare down.  Just keep putting out threats and wait until their control breaks.  You can Doom Blade and Disfigure the little creatures they’re sure to throw your way.  If there’s one place this deck shines, it’s in the late game so just keep playing lands and bringing on the heat.  They’ll break under the landfalling 2/1’s eventually.

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I hope one of these decks tickles your fancy and you decide to build it to your own tastes and budget.  Decks can come and go in a single expansion, but I’m guessing these three decks will be played in some form at least until M11 in 2010.  Feel free to respond with your own suggestions for these decks, and your own experiences playing in post Zendikar standard events.

In other news, yours truly is featured in a guest article over at Mananation.  Give the article a read and leave me a comment to let me know you’re my biggest fan!  Or.. just leave a comment telling me how much I suck, per usual.

Like this article? Try these:

  1. Red: The Surprising New Face of Control
  2. Ending Jund’s Reign over the New Standard
  3. Three Up and Three Down – Zendikar
  4. Spike’s Corner: A Worldwake Deck Idea
  5. Leaf’s Rise of the Eldrazi Top 5
Written by Reinhart in: Deck Building | | Tweet This!

26 Comments »

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  • Doug says:

    I’d like to see thoughts on the Boros Aggro deck that took 2nd at the SCG $5k.

    • Reinhart says:

      If I had any experience with it I’d love to talk about it. I think only one person played it at that tournament.

      If you’re interested, Kelly Reid over at http://www.quietspeculation.com/ developed that deck and pretty much talks about it every day :) Check out his blog if you’re only interested in that particular deck.

      Bottom line on that one? Its a mega-aggro rush deck with 20 creatures that cost 1 + Ranger of Eos, some direct damage, and some landfall

  • Jiggy says:

    Wow, this is one of the Spikiest articles I’ve seen since I’ve been reading here. All in all, I liked it pretty well.
    I do have one issue, though: your Vampire deck is kind of a mish-mash of two different decks (Vampire Aggro and Mono-Black Control). I guess the main thing that bothers me is that you’ve got some obvious control elements (Mind Sludge, Liliana, Sorin, Sanguine Bond, etc) that only go in a control deck. But then you also have Vampire Nocturnus, who is really more of an Aggro card. The deck as a whole almost looks as though you set out to build a Vampire deck, then (perhaps out of habit, if you’re an “old-timer”) built a typical MBC deck but kept the Nocturnus because you were still thinking of it as a Vampire deck. Not that there’s anything wrong with MBC, or with MBC featuring lots of vampires, or with calling an MBC deck with vampires a Vampire Deck. It just seems like the tribalness is out of place or forced, when really you took an MBC shell and shoved a piece of a tribal Vampire Aggro deck into it. The deck seems to not be sure what it wants to be.

    • Reinhart says:

      I think you hit it on the head! It started out as a rush deck.. and my habit of trying to “balance” my decks turned it into a more MBC concoction. The deck still works really well but as I said in the article.. its tough for it to “catch up” with the crazy crazy speed of aggro these days. By Old Timer standards.. EVERY deck right now is aggro. :)

      • Jiggy says:

        Then yeah, I would say you probably want to either go control and drop the Nocturni (replacing them with another Bloodwitch and perhaps some Consume Spirits, which could be backed up by adding some Crypts of Agadeem, seeing as you don’t have one-drops), or go aggro and drop the ‘Walkers, Sludge, and so forth (adding in Lacerators and GDVs). And then each of those ideas could, as you said in the article, be seasoned to taste… which kind of takes on a different meaning with vampires… ew…

        • jessesl66 says:

          I’m not sure about that, i agree you’d want to keep a consistent theme but VN fits so perfectly with any vampire deck that I think you’d have to put him in.

  • S1lent says:

    I’d like to see that Jund deck played. Resounding Thunder, and Garruk seem like odd additions. And no Malakir Bloodwitch or Great Sable Stag is very strange. Jund overall has slipped to second place in aggro to Naya in my opinion. Baneslayer Angel + Ranger of Eos fetching Scute Mobs + Wolly Thoctar + Day of Judgment and the best removal in standard = a hard hill to climb. Blightning is a must include now because forcing your opponent to tope deck before you is about the only way to consistently compete with Naya aggro. Good article. Wish you’d have maybe included mill because it’s good to see that deck type being somewhat viable again.

    • Jiggy says:

      The reason for Resounding Thunder is that it can function as a finisher like Banefire (though it’s actually better because of Mindbreak Trap), but unlike Banefire it’s not a total loss when you hit it with cascade.
      Garruk can either ramp you to an early Broodmate Dragon or pump out 3/3s for card advantage. I’m actually kind of surprised that you don’t see the point of Garruk, although I could definitely understand not getting Resounding Thunder at first!

  • S1lent says:

    I don’t get Garruk because jund usually doesn’t have ramp. Jund has classicaly been kill early or not at all. I see why it’s there though. There would be next to know chance of cycling Resounding Thunder and 3 Broodmates would be overkill without it. Intriguing additions making Jund more effective in the late game.

  • Hashmallim says:

    Ha Vampire arnt that good but they are kool xD vamps lose in tournaments cuz everyone playes control

  • Jiggy says:

    Someone should try putting Soaring Seacliffs into a Goblin deck. Flying Warren Instigator FTW!

  • Reinhart says:

    I forgot to mention, and have since edited the end of this article:, yours truly is featured in a guest article over at Mananation.com Give the article a read and leave me a comment to let me know you’re my biggest fan! Or.. just leave a comment telling me how much I suck, per usual.. either way!

    • Leaf says:

      I’m biased, but a good read. ‘Winning’ is certainly never the real reason someone plays a game. Because people can win at anything. This articel goes a littel deeper.

  • Winfield says:

    I don’t feel the Vampire deck is very strong. I think I would have added half fetch lands half swamps to increases the chance of having a black card for VN and for more consistent Bloodghast retrieval. I also would have included a couple Ob Nixil’s to further take Advantage of the fetch lands.

  • Winfield says:

    By the way, did anyone notice that it appears to be the Worldwake symbol on Ob Nixilis, the Fallen’s head?

  • Dan the Man says:

    I love the yawn in Jund, I can’t wait for Alara to get kicked to the curb!!

  • Umbra says:

    That vamp deck sucks… you could do a waaaaay better vamp deck, aggro-oriented with a lot more removal spells (maybe even a bit of red in it). I really hope that Worldwake will add more aggressive options for vamp decks, aggro-control vamp decks are not a good option atm.

  • Arsen says:

    Thanks for another good article! I liked the first two decks, but your vampire deck is terrible. I mean it’s, terrible. Just simply that. I’d put in fetches and take out sorin, bloodchief, sanguine bond, put in 2 more sign in blood. Anyway, I think you can do better with vampires. My vampire deck beats my freind’s jund deck and his 5cc, and my soldier deck and my control deck. So…. yeah, even now, vampires are pretty good if the person in charge is a good pilot, things like using sign in blood in right moments decides the game.
    PS Vampiric touch is pretty good, turn two smash your opponent down to 12.

  • Vincent says:

    I disagree with the comment about the Vampire decks being bad against the swarm deck. Ive played mine against a fair amount of elf, goblin, etc. decks, and they couldnt win simply because of one key card: Blood Seeker. simply have 2 of them out is costing your opponent 2 life for every creature summoned, and with a swarming deck, that 2 life adds up quickly.

  • BloodchiefofGhet says:

    So I’m certain ideas have changed since the posting of this article and I would like to take to opportunity to rant, rave and otherwise boast a new name for vampires. My first draft going was in Zendikar, and being newby, I thought “I’m gonna get me some vampires and do some awesome things!” Of course, I wasn’t realizing that you don’t go in with a strategy like that in draft, however that didn’t matter to me, I went in and well, drafted dome pretty kick ass vampires. They started with blood seeker, mindless null and mire’s blight, and quickly became something greater. Worldwake having been released since my first draft and Rise of the Eldrazi just 16 days from the prerelease, I would like to share a concoction that has taken much time to brew and perfect and my reasoning for some of it, as well as share some of the awesome cards that I have met paths with:
    So as an opening to this deck, I have to say that it is all about board control, nothing more. Hand control? pfft, I’ll deal with it when it hits the board, always. This deck is completely tuned to me, some might question the cards in and why some cards are not in and that’s okay, this deck, like i said, is tuned to me and it wins.
    21 Swamp … no fetches?! What? and give my opponent a free archive trap? Passing on fetches because although they pretty much make deck control and prevent mana screwing, as well as help out landfall, This deck does greatly without.
    4 Vampire Nocturnus ; Enough said
    4 Bloodghast ; go ahead, volcanic fallout, pyroclasm *shrug* obvious choice for vampires
    4 Vampire Nighthawk ; DCI sexy Nighthawk FTW! I absolutely adore Nighthawk and again, he’s an obvious choice
    4 Gatekeeper of Malakir ; always kicked. Always.
    4 Vampire Hexmage ; Planeswalker removal anyone? A note here that I stumbled across 4 NM Japanese Hexmages for the mere price of a dollar a piece :)
    4 Disfigure ; Early Creature removal, a must have
    4 Urge to Feed ; Larger creature removal, although you have to sac your attack step by tapping you vamps, they get +1/+1 counters. The second effect isnt necessary, play it right and it’s deadly
    2 Pulse Tracker ; Probably the best turn one drop from worldwake in terms of vampires. A must have for many reasons
    2 Guul Draz Vampire ; The best turn one drop in terms of vampires, you can bet my opponent will be seeing a 3/2 in his face that he cant do much about in the blink of an eye
    2 Quag Vampires ; Excellent, especially against another black deck
    2 Kalastria Highborn; an Excellent turn three drop, I say turn three because there is nothing more frustrating than playing her turn two and having your opponent disfigure you while you’re tapped out. Turn three makes them hold back, which makes her stick and gives you time to stick other targets for that disfigure in their face. She is best on turn three
    1 Anowon, the Ruin Sage ; By now you’ve surely realized that there isn’t a single card in deck that costs more than 4 to play. Well Anowon tops the deck off, capping at 5 and he rarely sees playtime except against massive aggro opponents.
    My final two cards have been debated by many people and I find that in this deck, these cars are justifiable even if everyone thinks they are jank.
    2 Feast of Blood ; Go ahead, argue the point. It’s conditional! It never works! Well the fact of the matter is, this card wins games. It’s underestimated by the fact that it has such a steep conditon. I have had my opponents wrath the board and still I’ve been able to play this card. I’ve put many low cost creatures into this deck, potent, low cost creatures who become power houses when daddy Nocturnus comes out to play. I have never looked at Feast of Blood and regretted it being in my hand in place of Doom Blade or Terror or cards of the like. Fact of the matter is, Doom Blade, Terror, they are both conditional too and I cant express how many times that the extra 4 life from Feast of Blood has saved me. This card is a keystone and you wont see it coming out of my deck.
     
    With my rant ended and my point made, please, feel free to comment and appreciate, or harass the work put into the aforementioned. But before you harass, let me lay a cold fact for you, This deck has never placed any lower than second :)

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