Green Magic Red Magic White Magic Blue Magic Black Magic
Nov
19
2009

Red: The Surprising New Face of Control

LeafLet us begin with a point of reference.  Here is the WotC definition of red mages: “Red mages have no patience for talk or subtlety. They act quickly and recklessly…. At their best, red mages are dynamic, passionate, and unbound. At their worst, they are shortsighted, temperamental, and destructive.” About what you would expect and true for the most part.  Now here is Aaron Forsythe’s admittedly broad explanation of ‘control’: “Your plan is to prevent your opponent from achieving his plan. When he is stifled at every turn, when his deck can’t gain any sort of positional advantage, then you will win the game.” See the connection?  Of course not, these are totally conflicting ideals.

has red settled down?

has red settled down?

Not any more.  Red has quickly become a favorite splash color for control Wizards everywhere.  Due to a laundry list of red control cards currently legal in Standard, a new crop of rose-colored control builds have begun sprouting up out of the soil.   M10 and Zendikar are littered with spot removal and sweeps, while Alara has one key sweep (Volcanic Fallout) and several potent control spells with a dash of crimson. Certainly red has always offered duelists the option to clear the board, Pyroclasm isn’t a new print.  But a plethora of non-sweep control cards have facilitated a marriage of calm control with red burn.

During the recent Zendikar Game Day players showed up with two types of decks: Jund and decks they hoped could beat Jund.  Creativity, and a sense of desperation has caused players to build outside their color-pie comfort zone. At this point Cruel Control is considered old school in comparison to most standard builds, since it has been around in various forms since Shards of Alara.  Red is used in CC builds for more than providing mana for that final spell, including creature sweeps and spot removal.  The most red-dominated current archetype is Red-White control, a build that uses red planeswalkers (like Ajani Vengeant, and Chandra Nalaar) or Valakut, the Molten Pinnacle as finishers instead of Cruel Ultimatum.  Red-Blue control is a slightly altered version of Cruel Control using Chandra and counterspells like Swerve.  Typical RU control is an anti-Jund focused deck that uses counter-magic and spot removal to deny Jund the card advantage it normally creates.  Pyromancers Ascension,  a combo deck with subtle control, uses red to sweep and for spot removal to allow enough time for PA to go off, then cards like Time Warp as win conditions.  Finally, the elephant in the MTG room, Jund uses red for most of its control elements.  Specifically for Blightning, Bituminous Blast and Terminate.

chandra in control

chandra in control

Because it is so versatile red has more cards being used in as control elements or in control archetypes than any other color.  Take a look:

  • Sweep – There are currently four effective sweeps (five if you count an anti-token Maelstrom Pulse) in Standard and three of them are red.  Pyroclasm is the classic standby that can stunt an opposing army early for only two mana.  The revolutionary Pyroclasm, Volcanic Fallout, has seen extended life after faeries for its instant speed and direct player damage.  The grand-daddy of red sweep is Earthquake, both in age and power.  Easily capable of wiping the board for four mana, or providing that last jab at an opponent’s life total.
  • Spot Removal – Magic 2010 is the set most responsible for red’s emergence as a control color and the best red card in M10 is Lightning Bolt.  It saw immediate tournament action when fae players began splashing it to take out Great Sable Stag.  Lightning Bolt remains the most efficient creature/planeswalker killer out there.  Now Burst Lightning offers players another removal/burn option to pair with LB or terminate.  Also, red has the market cornered on land destruction, and Goblin Ruinblaster carries the torch in that category as a sideboard in almost any deck that runs the color.

  • blightning this!

    blightning this!

    Countermagic – Perhaps the most surprising element of red’s game right now is the fact there are two red counterspells.  Yes, they are more blue than red (to keep our color pie sanity) but Swerve and Double Negative still need red to cast.  Double Negative is basically a Cancel that can stymie Cascade mechanics, thus making it perfect against Jund.

  • Finishers – Planeswalkers have been popular since their inception, but Chandra Nalaar is making more Top 8 lists that ever before.  As a cheaper alternative to Cruel Ultimatum or as two-for-one creature removal Chandra is winning over duelists who used to considered her unplayable.  Valakut, the Molten Pinnacle can be ran in combo decks, but can lock down an opponent in the late game when you might otherwise play Cruel Ultimatum.  Of course lets not forget that CU takes red mana to cast as well.

bannerFire

Post-Zendikar control is tainted heavily with red, that has been established.  But what does that mean and how did we get here?  We got here because there are so few solid permission spells in Standard.  WotC has gone on record saying that counter/bounce decks ‘aren’t any fun’ which may explain the recent dirge. Even with the counter-magic available players are timid to rely to heavily on blue without a backup plan.  Sleep is a tragically poor replacement for Evacuation, leaving blue without any form of sweep.  White is the king of sweep, but with Cascade and Blightning decks so popular, poor white can’t keep up in card advantage.  That leaves green (green is not a control color and may never be), black (same pitfalls as white, without the sweep) and red.  What does this mean?  This means that ‘control’ as a style is changing.  Decks are aggressive and fast in every other facet, why not in control?  Call it ‘aggressive control’ or using a color known for being “shortsighted and destructive” to “prevent your opponent from achieving his plan.” As players our job is to understand this shift and embrace the new face of control: Red!

Like this article? Try these:

  1. Back in Black – Adventures in MTGO
  2. The Problem With Gold
  3. Leaf’s Worldwake Top 5
  4. Adding Removal
  5. Best Practice – A Healer’s Guide

12 Comments »

Feel free to ask questions of the original authors, as they will frequently respond. We require polite discussions here, any uncivil behavior will be promptly removed.

For an avatar visit: Gravatar.com
Your new avatar will work on any Wordpress blog!

You can also visit our MTG Forum for more in depth discussions.

  • sweetestsadist says:

    Red: It’s the new white.

  • Hashmallim says:

    I Miss cool blue… it sucks now. well im off to play with some albino explorers

  • Jiggy says:

    Interesting article. I admit that I have been thinking about red’s potential applications in control builds of late. Of course, I tend to play everything in a control-ish way, but you make an intriguing point about red tainting even the countermagic. I do have a couple of points, though perhaps minor ones.
    First, I think you have to make a leap to get from “some [or even "many"] control decks use red mana” to “red is the new face of control”.
    I mean, you listed red as being used for sweeps, creature kill, land destruction, and countermagic. The only “new” item on that list is countermagic, and even that is questionable. After all, it’s on one of the dozen or so cards in Standard that can actually counter a spell, and the only other “countermagic” example you had was Swerve, which does something that red’s been doing for years, and and this time around it’s even getting help from blue.
    You noted that Jund’s “more controlling” cards all use red, and you listed damage, destruction, and more damage (all with black’s help). So, does this mean that the ability to kill creatures and directly damage your opponent is how you can tell that you’re playing a control deck? I would point out that at least there’s still no such thing as a mono-red control deck that’s playable in standard.
    Also, green is just as viable as red for pinpoint land destruction, using cards like Acidic Slime or Mold Shambler (which, with more versatility than Ruinblaster, I would argue are closer to control cards than the Goblin is – he’s just a niche metagame card).
    Sorry if my comments are a bit choppy, I’m kind of just rambling over my lunch break. Anyway, aside from the ONE card that actually uses red mana to do something red doesn’t usually do (counter), all the cards you talk about are doing things like smash, burn, kill, and cause chaos. As I vaguely mentioned earlier, just because some players incorporate those elements into an overall control-oriented strategy doesn’t mean that red has become a control color.
    Also, without any proper segue or anything, I will point out that black has a couple of sweeps as well, which have the unique ability to kill indestructible creatures (Eldrazi Green, anyone?). Also, in your list of four playable sweeps, you left room for what I assume is Day of Judgment, but then left out not only the black sweeps but also Martial Coup. Thus, I find that aspect of your argument less than compelling.
    Um… I think that was everything. Now I’m gonna go finish lunch. :D

  • jessesl66 says:

    What I find interesting is that red hasn’t really changed the things it does, it’s just being used differently. You rarely see that happen to a color.

  • Arsen says:

    I do not believe that Ultra mega agro will rule in a year from now. Sure blue doesn’t have an evacuation anymore (very sad face) but with Jace the mind sculptor I believe that there will be some good blue cards, if you can put white and blue together I think you got a winner mainly because you can stop all the damage in the beginning and than control your way through the end of the game, I’d love to elaborate but I don’t yet know the worldwake.

  • Brad says:

    Great combo Using Sorins abilty to bring  Opponents life to 10  and Chandras last ability great combo for the win! I did it once shit was BA!

RSS feed for comments on this post. TrackBack URL


Leave a Reply

Powered by WordPress
Theme is a heavily modified version of Aeros by The Buckmaker.
Magic the Gathering is TM and copyright Wizards of the Coast, Inc, a subsidiary of Hasbro, Inc. All rights reserved. All art is property of their respective artists and/or Wizards of the Coast. This site is not produced or endorsed by Wizards of the Coast, Inc. The authors of the amazing articles you are reading do not work for, and are not affiliated with WotC. This site (GatheringMagic.com) is a service provided by MTG fans like you to promote the knowledge, enjoyment and awareness of Magic: the Gathering as a collectible card game.