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Jan
28
2010

Leaf’s Worldwake Top 5

It is hard to choose the five best cards from Worldwake.  In fact it is hard to choose the best five cards in any set these days. Baneslayer Angel is the best creature out there, and it really isn’t that close.  Jund is the best build out there, and that also isn’t all that close.  With this disparity in mind picking ‘the best’ cards from a new expansion already has two unavoidable pitfalls.  No creature will be superior to BSA, just as no deck will beat Jund (at least until September).  So the next five cards are being judged in a sort of MTG vacuum, where other sets and other decks can’t interfere.  With all qualifying out of the way, here are the best five cards in Worldwake:

1. Chain Reaction – It is almost impossible to describe the yearning for a non-white sweep Gathering Magic has had this past year.  Almost impossible, but evidence of our infatuation with the idea is littered through out the blog (and forums for that matter).  Of course Chain Reaction is not a true sweep, there is a drawback and thus it can’t be used for spot removal.  However for most instances this red Day of Judgment will do just fine.  Usually there are three or four creatures out before a sweep any way, so in practice CR should be almost perfect.  Not to mention red control has become an interesting option as of late with Chandra Nalaar and Earthquake seeing more play recently.  Add the best card in Worldwake to that list.

2.Abyssal Persecutor – This could have been black’s answer to Baneslayer Angel, except of course for BSA’s pesky protection from demons ability.  So the Persecutor won’t be the best creature in standard, oh well.  He still has one of the best stat lines of any creature ever printed, a 6/6 flyer with trample at four mana.  AP also packs one of the more powerful and interesting drawbacks in MTG history.  The reverse Platinum Angel effect is almost a social experiment.  Should I spend a Path to Exile on that guy?  What are the odds he’ll disappear after my life total has gone negative? Can I risk leaving it alone?  Ugh, what should I do!? Chances are most opponents won’t let AP stick around to find out if that drawback really does hold anything back.

3. Wolfbriar Elemental - Truthfully this was the toughest decision on the list to make.  Not because Wolfbriar Elemental doesn’t make the Timmy in all of us stand at attention, more that it was up against some serious Timmy competition.  Terastodon instantly became an EDH favorite as soon as it was spoiled.  A 9/9 beastie that decimates artifacts, lands, and planeswalkers alike is pretty amazing, no matter the mana cost.  And late game, why not use it on yourself to create some 3/3 elephants out of those extra lands.  However the rather prohibitive mana cost kept Terastodon on the edge of the Top 5.  Then there is Novablast Wurm, a big creature with an even bigger, and repeatable ability.  Wolfbriar Elemental beats out NW because the Wolfbriar is more dynamic and much harder to get rid of.  For the same seven mana you can turn the tide of battle with a 4/4 and three more 2/2 wolves.  For Terstodon mana WE nets you five of those pesky wolf tokens, on top of the Elemental itself.

4. Selective Memory – The search for most Johnny card in Worldwake is over, and Jace Beleren is the feature model.  Surprise, surprise.  This blue sorcery basically allows you to set your library up any way you like.  After the selection, why not use a tutor like Ad Nauseam or Treasure Hunt to draw your entire library, set up a game ending combo.  Perhaps Mirror of Fate can now be useful in some way…. or not.  The point is, any time you can dig through and clear out your library in such an effective manner things are bound to get interesting.  While I am certainly not a true Johnny, I can’t help but thinking there is a combo here with Seismic Assault.  And there are probably much more efficient, faster and deadlier combos out there waiting to be discovered by some curious duelist.  (Ed note: One caveat, this pick is reminiscent of Lotus Cobra from Zendikar.  Meaning it may seem like the perfect puzzle piece, but there just isn’t a combo for it.  If that is the case, then replace this pick with Jace, the Mindsculpter and forget I said anything.)

5. Dispel - It takes a lot for a common utility spell to crack a Top 5 list at Gathering Magic.  However the criteria is pretty simple: really cheap to cast (free is also nice), dynamic in its uses, and easy to fit into an existing build.  Past spells like Path to Exile, Lightning Bolt, and Duress have fit this bill perfectly.  Dispel has now been added to that group.  Protect your creatures, other permanents, or even yourself.  That is really all you can ask for from a counterspell.  True, it is much more difficult to disrupt an opponents plan with something so defensive, but the low cost makes Dispel worth it and then some.

- – - – - – - – - – - – - – - – - – - -

There you have it, the very cream of the crop.  Five cards you should be happy to pull at a Pre-Release, Launch, or just about any time you get that lucky.  The full list of Worldwake cards is available here, so if you are feeling argumentative why not make your own list and compare.  We dare you.

Like this article? Try these:

  1. Worldwake Visual Tidbits
  2. Reinhart’s Worldwake Top 5 and Prerelease Wrap-Up
  3. Worldwake Predictions & Conjectures: Revisited
  4. Magic 2010 Review – Top 5 (Leaf)

54 Comments »

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  • Jay says:

    I think Disrupt is better than Dispel. If you’re talking about Standard/Extended, forget it. (Maybe in some deck like combo deck that runs blue, although that doesn’t make the card the best in Worldwake).

    Selective Memory is narrow and doesn’t seem that good without, say, Treasure Hunt. Imagine a strict red-blue build removing all your cards except Hunts and Seismic Assaults (maybe keep some Dispel in the deck). ;P

    Even though all these cards make some weird combo deck, they aren’t the best cards in Worldwake.

    Jace and Treasure Hunt are absurd. Play with them for a bit.

  • Jason Barnett says:

    Wow – I thought Jace was #1 in the set and not even close.

    • Leaf says:

      Here is a little glimpse behind the curtain: Jace is Reinhart’s favorite card, perhaps ever! I wasn’t going to horn in on his Jace-gushing. You’ll have to wait until Monday for that.
      Sorry.

  • spg says:

    “He still has one of the best stat lines of any creature ever printed, a 6/6 flyer with trample at four mana.”

    He’s just a weak Eater of Days =)

  • Jiggy says:

    #1 – I agree that Chain Reaction is really being underrated right now. If you’re using a sweeper, it’s usually to deal with swarms. With swarms, the number in play when you want to sweep will usually equal or exceed the toughness of the creatures that would be used in a swarm. Good call.
    #2 – Of course the Persecutor is good. I think that was the easy one. ;)
    #3 – Yeah, I’m really liking the Elemental. I totally agree with you on how awesome he is. I can see it now: turn 6, I tap out, then untap two lands with Garruk (I’m thinking of a particular deck here), cast Enlisted Wurm, hit the Elemental, and kick it twice. A 5/5, a 4/4, and a pair of 2/2s. Or maybe I hit Bestial Menace (another of my favorite WWK cards) with my cascade instead. Oh, I’m so loving the deck I’m gonna make…
    #4 – I would challenge Selective Memory as a top card, for the following reason: any deck that uses it will also by necessity (okay, 95% of the time) be using Treasure Hunt. However, Treasure Hunt will also be used on its own, without SM. Doesn’t that make TH the better card?
    #5 – Dispel is kind of cool, but I think it might be a little *too* narrow; I’d rather run Spell Pierce. I think Jace or possibly even Betial Menace should have made the cut instead of Dispel. But that’s just me.

    • Leaf says:

      My responses in order:
      #1 – So much better than Earthquake in most scenarios. Glad to see you appreciate it.
      #2 – Yeah, well…. doesn’t make it not true.
      #3 – Exactly.
      #4 – There is Lotus Cobra potential here, but I think SM could be abused in the right combo. More than Treasure Hunt.
      #5 – I like Dispel more than SP becuase it is a hard counter, and works in formats other than Standard competitive. Maybe Treasure Hunt was a better call here, we’ll see what Reinhart says….

      • Jay says:

        I would say Earthquake sees a lot of play because control decks want it to 1. be able to damage players for the kill, 2. be able to kill planeswalkers, 3. the decks are 3 colors and they want it to only cost one red mana.

        I think Chain Reaction deals with creatures better, but so does DoJ (although it kills your walls).

  • Steve says:

    Um, top four all CMC=4. That’s interesting.

  • Dean says:

    Wow, you and I have very different opinions on worldwake,
    1) Chain Reaction, To unreliable for my liking, I prefer Earthquake 95% of the time, quake for 3 kills pretty much everything nowerdays, except baneslayer, and honestly, chain reaction is never killing a banelsayer, 1 baneslayer is enough to win a game, who overextends by also putting 4 more guys on the table?
    2) Abysmal Persicuter, Hes bonkers, I agree with his place on the list.
    3)Wolfbriar elemental, also pretty bonkers, and quite skill testing (should you tap your oran reef the vastwood for another 2/2 wolf, or one less wolf but everything pumped?), (hate it on principle that its better than cone of creatures almost all the time, and i wanted to play that card)
    4) Seriously, Selective memory, I may be too much of a spike and neglecting my johnnyness, but I dont see this card contributiong anything to standard,
    5) Dispel, why would you play this when for 1 colourless mana extra you can counter planeswalkers, enchantments, sorcerys, and non creature artifacts?

    • Jiggy says:

      If your 3-point ‘Quake is killing more than two creatures, then Chain Reaction is still good. If not, then you probably shouldn’t have ‘Quaked. ;) But I’ll gladly trade you for your CR’s if you’re writing them off as jank rares. At worst, it’s another sweeper for EDH.

    • Jiggy says:

      Oh, forgot to mention: remember that Chain Reaction counts all creatures, not just your opponent’s. An Earthquake will often be hitting one or two of your own creatures. Similarly, you can work to manipulate Chain Reaction. If you’re playing fat and your opponent is playing weenies, you basically have a one-sided Wrath for 4.

    • Leaf says:

      @Dean:
      1) What Jiggy said.
      2) Thanks.
      3) Thanks again.
      4) I do try to mix up my Top 5 choices (not all creatures or removal spells), but I think there is some serious potential here. Even if I haven’t exactly put it into words yet. I alos noted at the beginning of the article that because BSA/Jund are so dominant almost nothing is Standard-worthy unless it fits those molds.
      5) You answered your own question. Because of that one colorless extra. Besides, you can play Negate too. Didn’t say you couldn’t.

    • Fenryx says:

      White Weenies? Tokens? They’ll all have at least three creatures out. Elves. Bant has hierarchs and birds sitting around, usually at least 2 creatures by turn 2…

      Lots of decks pump out creatures. And then there’s your own, by turn 4, there’s likely to be at least 4 creatures on the board. So when they drop that turn 5 Baneslayer, you just unload the CR, do five damage, and be happy.

      • Jiggy says:

        Even if that doesn’t happen very often, at least it CAN; Earthquake will NEVER hit BSA. “Unlikely” is a lot better than “impossible”.

        • Fenryx says:

          Unless you’re playing RDW or a control deck, any deck (In standard) with a decent mana curve has dropped at least two creatures by turn 4, so usually CR is going to go off for at least 4.

          It’s going to ruin my token producing deck. Turn 5 I usually have like 7 creatures/tokens out.

    • sweetestsadist says:

      How many times have you cast Earthquake for less than three? Does every person you play against run saprolings? If so, run Pyroclasm. At three this is the same card without having to worry about your life total (meaning that if you are losing you can use this as a Wrath of God). If there’s four or more creatures in play this card is better.

  • New jace would be #1 on my list but I like the list for what it represents. Also I like your blurb before the comments section for setting tone expectations but also to help with the Gravitar thing.
    Thanks

  • Jangles says:

    I can’t really disagree with your choices so I will just do a list of my favorites from WWK. I’ll do a list of my disappointments while I’m at it.

    These are in no particular order.

    Faves:
    1. Wind Zendikon: A cheap, early 2/2 flying blocker if you need it that nets you another Landfall trigger. I see this good for control decks as you are keeping lands free for counterspells anyway, why not have those lands work for you when your not using them as well?

    2. Agadeem Occultist: This card is making me want to build a U/B Ally deck. This along with Halimar Excavator should be interesting.

    3. Quest for Renewal: To me, this seems really powerful for how little it costs. I see myself throwing this in my Wolf deck making it more powerful against multiple opponents and able to win games even without using Overrun in some situations.

    4. Wrexial, the Risen Deep: Anything with two landwalks is awesome in its own right, but its ability is just the perfect blend of Blue and Black in all respects. This is how Gold cards should be done.

    5. Lodestone Golem: I have been a fan of artifacts even before Mirrodin. This card can find a place in either of the Artifact decks I have right now as its ability is good in a control-y kind of way and a 5/3 for 4 is not bad either.

    Honorable Mentions:
    1. Creeping Tar Pits and the other creature lands: In the same vein as Wind Zendikon, why not make your open land work for you?

    2. Eye of Ugin: Makes me wonder what we are getting in Rise of the Eldrazi and further makes me think the rumor that the new block will artifact themed may have weight. Still, 7 for a fetch colorless creature? Though saying colorless creature rather than artifact creature has its own implications.

    Disappointments:
    1. Apex Hawks and the other Multikicker +1/+1 creatures: A creature with an ability 2/2 for 3 or a 1/1 for 1 is not bad at all. But the Multi-kicker being 2 for every one of these is disappointing. Lets say I spend 5 mana on Apex Hawks. That gets me a 3/3 creature with flying. Not really that impressive when you have Archon of Redemption in White that is 3/4 flying with a better ability for the same price.

    Would it really have been bad if the multikicker had just be a single mana of the card’s color? That would make the 5 I spent on the Hawks a 4/4 flyer which is not bad and would be more cost effective as more mana was spent on it where 1W is not.

    2. Spell Contortion: Cancel with a Multikicker and a downside. It just seems that if you have the mana to pay for the multikicker then your opponant is going to have 2 to pay are well but it would have been nice if it had only cost 1B or even BB. That would have put it into Mana Leak range and I for one would be happy.

    That is all.

    • Jiggy says:

      Eye of Ugin was referenced in Future Sight, on the “future-shifted” card Ghostfire. Reading Ghostfire and Eye of Ugin pretty much removes all speculation about the nature of Rise of the Eldrazi, and it has nothing to do with artifacts.

    • Leaf says:

      Nice list, anyone else care to take a stab at their own Top 5?
      C’mon and be brave!

      • Jiggy says:

        My Top 5, in no particular order, and according to no clear rating system, are as follows:

        1. Bestial Menace – Love it. Very efficient and provides card advantage. For practical purposes, it’ll go great in a Naya-colored deck I was running pre-ZEN (with 4x Enlisted Wurm). For less practical appeal, it really gives you a chance to show off your token collection. :)
        2. Jwari Shapeshifter – Ever since Zendikar came out, lots of people have pondered what the “correct” Ally build would be. I would want to start in Green for my favorite Ally, Turntimber Ranger. Now I’m thinking it should include Blue, because if I untap with the Ranger, I can get a second one (and two Wolves!) for a measly two mana. This also means that I would have mana open for tricks, and being now in Blue, those tricks could be Negates to protect my vital Allies.
        3. Join the Ranks – Remember how I was going to play Green allies? Another reason to do so was to use Summoning Trap as a trick. With Join the Ranks, I have another instant-speed Ally option. Conveniently, the mana cost fits very well with Jwari Shapeshifter; if I copy the ranger and make my land drop, then I can either counter something with the aforementioned Negate, or if I don’t need it, then at EOT I make FOUR more wolves.
        4. Permafrost Trap – Instant Sleep, anyone? Same cost as Sleep, similar effect. There’s a tradeoff between hitting only two creatures and gaining speed, but I think it’s worthwhile. It also doesn’t hit Great Sable Stag, but you can’t critique a card for being vulnerable to color hate. I think the two-target “drawback” really isn’t that bad, as creatures worth tapping down are rarely out in forces of more than two anyway. And on top of that, if they happen to be playing Green, you get it for a single mana. This really gives Blue control (maybe UW for Kor Hookmaster?) a shot in the arm. BBE into Thrinax? Not. Worried.
        5. Explore – On turn 2, this will often act very similarly to a Rampant Growth; you’ll trade selection for the fact that it doesn’t forcibly tap the land. Later in the game, when RG would totally suck to draw, this is much better. You either pay 1G and get a new spell, or you dig out a land get one of your mana back. Also, the ability to run this alongside RG (or, alternatively, Elvish Visionary) is stellar.
        Honorable Mention: Roiling Terrain – I recently built a GR land destruction deck (also splashing white for Ajani Vengeant) for FNM. Without doing any testing (not even goldfishing), it did surprisingly well. Once I spent a match loss figuring out that I absolutely HAD to mulligan if I didn’t have a Rampant Growth or Trace of Abundance (to enable a turn 3 Demolish/Ruinblaster), I started winning and went 2-1-1, with the draw being the result of an unpunished Slow Play infraction on the part of my opponent – he was dead next turn, if there had been a next turn. Once WWK hits, there’s an additional 2-mana accelerant (Explore) AND an extra 4-mana land kill. So the borderline-viable deck I ran just got vastly more consistent (not to mention NO ONE sees it coming). Try it, I dare you.

        • Leaf says:

          Interesting choices. All good cards of course, but I’m not sure all are top 5 material.
          Permafrost Trap is not quite as good as Sleep, because it needs to target creatures and won’t work on a true swarm. I only say that because I wouldn’t put Sleep in my top 5.
          I do like the ally cards, but don’t you think the Ravine Paladin is better than those two? I certainly do.
          Otherwise, I can’t disagree with the list. Bestial Menace and Explore are great cards.

          • Jiggy says:

            As far as being “Top 5 Material”, I did deliberately avoid Chain Reaction, Abyssal Persecutor, etc. due to being obvious or already listed by others.
            It’s up for debate, but I actually think Permafrost Trap might be better (in current Standard, I mean) than Sleep. Partly, the pervasiveness of Bloodbraid Elf is going to make the alternate cost come up a lot, letting you tap down the hasty Elf and the Thrinax or whatever for two turns for just U. Also, there aren’t a lot of huge swarms going around, at least not big enough where locking down two guys wouldn’t be enough. Also, the instant speed is HUGE. It’ll save your bacon against a Bushwhack, that’s for sure.
            The Paladin is good, and would almost certainly make the cut in a deck, but the Shapeshifter and the instant really change how Allies are played, taking it from Little Kid to Serious, Interactive Deck.

          • Jiggy says:

            Heh, I find it funny that I’m usually on the Green side of The Debate, yet now I’m vehemently defending a couple of Blue cards. ;)

            • nickinabox says:

              um i will admit beastial menace is pretty good, but as for my g/w token deck, i prefer cloudgoat rangers much more for 5 mana. 3/3 +3 1/1’s = 4 creatures instead of 3. and even so spectral procession will always reign

  • Boshea says:

    My picks are probably biased since I play vamp, but here are my top 5

    1)Urge to Feed-2 Black for a black lightning bolt and a chance to pump up my vamps. This card is pretty much the only thing I’ve seen that is guaranteed to go into my deck.
    2)Kazuul, tyrant of the cliffs-I hate that this card makes Anowon look so bad by comparison. However his ability wrecks aggro decks, and he has some good potential in EDH.
    3)Kalastria Highborn-It may not be the most spectacular vamp, but it lets do a little bit of damage every time my vamps die.
    4)Smother-Yay more kill spells
    5)Quest for the Nihil Stone-In a red/black hand destruction deck with Bloodchief ascension I can see this being pretty good.

  • ender133 says:

    I’m mostly going to go by cards I think will see the most play:
    1) Treasure Hunt
    2) Abysmal Specter
    3) Creeping Tar Pit
    4) Chain Reaction
    5) Smother

  • Nick says:

    Jace the Mind Sculptor
    Abyssal Persecutor
    Death’s Shadow
    Avenger of Zendikar
    Omnath, Locus of Mana

  • pitski says:

    Legacy boys will rape Selective Memory the moment it comes out. Take my word for it.

  • sweetestsadist says:

    I have to make a comment on this statement about Abyssal Persecutor: “Should I spend a Path to Exile on that guy? What are the odds he’ll disappear after my life total has gone negative? Can I risk leaving it alone? Ugh, what should I do!?”
    I don’t think there’s any question: If they’re running this, they have a way to get rid of it. Kill it ASAP (unless you have a Wall of Denial).

    • Leaf says:

      Exactly, which basically means there is no drawback. Just a 6/6 trample flyer for 4 mana.
      Not too bad.

      • Jangles says:

        But it does tell you that they MUST have an answer for it and probably several which can tell you something about their deck. Does that limit what kind of decks can run it?

  • sweetestsadist says:

    Now my five favorite (not necessarily what I consider the five best):
    1. <———-Guess
    2. Amulet of Vigor – Oh, the possibilities.
    3. Bestial Menace – To me this card is like those movies where three animals go on an adventure together like "An Incredible Journey". I only wish banding was still around. I want to attack someone with an elephant being driven by a wolf with a snake in it's mouth.
    4. Urge to Feed – This is the most flavortastic card since Shuriken.
    5. Dead Reckoning. Turn one-Swamp, Death's Shadow/ Turn two-Whatever the hell you want/ Turn three- Dead Reckoning. Am I the only one who really noticed that?

    • Jiggy says:

      Re: Dead Reckoning – Clever, but it only hits creatures. Which means you’re using a combo, rather than just a card, to kill a creature. In black. Doesn’t that seem like more work than you need to do?

      Also, this:
      “I want to attack someone with an elephant being driven by a wolf with a snake in its mouth.”
      Quote of the Day, in my opinion.

    • sweetestsadist says:

      After playing last night at a midnight event, I am changing my #2 knocking all others down a notch (so long Dead Reckoning). I gave sealed deck advice to a guy on the Worldwake spoiler page that mentioned that I always get excited over a rare card, build my deck around being able to play that card, and that strategy never works.
      Looking at my build, I didn’t have much to go on for two colors, as 30% of my cards were green. So I play green and splash blue and black just to play Rexial and I had decent bounce, Disfigure, and two Paralyzing Grasp.
      Match 1: Beat opponent 2-1 in a boring game. Didn’t draw Rexial.
      Match 2: Lost first game. Won second game at 3 life by top decking the perfect card to protect myself 5 turns in a row. Win third round. Result 2-1. Rexial draws=0
      Match 3: Had to defeat my friend whom I just drove 3 hours with who had a better record than me. A sad 2-0, but I at least drew Rexial even though I never got to cast him.
      Match 4: I’m at table 1! First round getting hit by Grappler Spider and Corrupted Zendikon. I kept his land count low with Tectonic Edges and Paralyzing his Zendikon. I’m losing 8-20. All my weenie creatures die to Disfigures All my mediums to Hideous End. I cast REXIAL!!! I attack! Hideous End one of your two creatures. I attack! Disfigure. I attack! Play his Explore. Draw Disfigure. Cast Disfigure. I attack and win.
      Game two I lost, but game three pretty much turned out the same way as game 1!
      My stupid strategy of building a deck in the hopes of playing just one card got me to 4-0 because of that one card.
      My new #2 is now Rexial; and although Omnath is still my favorite, It’s Rexial who’s getting sealed in hard plastic to preserve forever.

  • Reinhart says:

    GAWD! What a horrible list! NO JACES!?! WUT?! LAWLALWLAWLLAOLOLL *cough*..

    Yeah.. anyway.. Monday.. Reinhart’s Top 5. Be There.

  • Urza says:

    I will be playing mono-red and mono blue control decks post worldwake. Just wanted to share how happy this makes me :-D

    Top 5:
    1) Jace, The Mindsculptor
    2) Chain Reaction
    3) Treasure Hunt
    4) Wolfbriar Elemental
    5) Mire’s Toll

    Honorable Mention:
    Creeping Tar, Stirring Wildwood, Strength of Tajuru, Searing Blaze, Disrupt (I understand Persecutor is strong, but I do not care for black much beyond removal)

  • Jadeor says:

    Faves:
    1) Abyssal prosecutor-(Definetely going in my BR T2 deck) Cheap, beautiful and oh so deadly!
    2) Terastodon-(I’ve always had a soft spot for elephants) Yes, I know, too expensive but i mean just think of the card advantage if u play him.
    3) Bestial Menace-(Another elephant!) This also has great card advantage.
    4) Dragonmaster Outcast-(not really very keen on him myself but my brother loves him so i decided to mention him) Such great art!
    5) Searing Blaze-(cannot believe nobody mentioned this, a lightning bolt on adversary and one of his cratures!)
    great for blaze decks!

    Honouracle mentions:
    Admontium angel-(So cool!) her and Iona and u’re adversary’s a goner.
    Novablast Wurm-(What a bomb!!!)

  • jessesl66 says:

    My top 5
    1. Abyssal Persecuter (Probably just about as good as BA when cost is factored in).
    2. Jace, The Mind Sculptor (I have a feeling this will get described in great detail, but this is a PW with 4 solid, usable abilites that make it good in just about any kind of blue deck imaginable, like Garruk is for green).
    3. Chain Reaction (for reasons stated above).
    4. Novablast Wurm (Unblockable 7/7 for 7 with a repeatable day of judgement?)
    5. Wolfbriar Elemental (For the reasons stated above. I also love the fact that it occupies every spot on the mana curve after turn four, so you can use it to its full potential even if you topdeck it late game).

    Honorable Mention:
    Death’s Shadow (A late game 3/3 or better for one mana that doesn’t prevent you from playing another game changer on the same turn).
    Eye of Ugin (Anything that makes anything cost 2 less to cast is unbelievable for a land).
    Dragonmaster Outcast 9I love things you can play on turn one that pay off huge for you later on. Who doesn’t like free 5/5 dragons?)

  • jessesl66 says:

    Forgot to mention, Omnath looks really incredible, as there are several combos which produce infinite green mana. I’m sure he will be amazing, both a one-sided upwelling and a big creature at times. He also guarantees you will accomplish something on each of your turns.

  • nickinabox says:

    as for selective memory, once u have 8 lands, u can exile everything except beacon of tommorow and have unlimited turns. However i dont know how u win from there o.o maybe just keep taking turns until they concede out of boredom

  • John Wayne says:

    1.  I can’t tell you the number of times that I’ve played a deck with WoGs or DoJs and hit the early creatures and that was cool… MAYBE Chain Reaction does this.  But this isn’t multiplayer and there’s a pretty good chance that something like a Leatherback Baloth is still gonna be livin’ through your 4 mana “sweeper” when you really needed it.  And that’s ignoring the fact that there have been PLENTY of times when I had to “waste” a Day of Judgment on just one creature.  Odds are pretty good that Chain Reaction ain’t gonna kill that creature then, eh?
    Chain Reaction sucks and is OVERRATED.
     
    2.  Well… yeah.
     
    3.  Well… yeah.
     
    4.  I’m not so sure.  It can be absolutely sick with something like Seismic Assault and blah, blah, blah.  Desperate Ritual sure does make the idea sick and we’ll see.  MAYBE.  Most know that it needs watched… but I’m sure not ready to write it up as something that is going to be consistently good enough to “break” extended or anything.
     
    5.  Hey, I’m actually a big fan of this card and love the idea of it in my bant deck (instead of Brave the Elements) and stuff.
     
    …but this list sucks, IMO.
    And Jund is hardly the best deck by far – that’s just ludicrous.
    And no Leatherback Baloth?!?!?!?  Searing Blaze (killing the Garruk and the token it just made)?!?!?!?  I mean, I think Smother, Urge to Feed, Kor Firewalker, Bojuka Bog, Hada Freeblade and the man-lands in general… and maybe even Pilgrim’s Eye or Everflowing Chalice are some of the cards more deserving than most of that list up there.

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