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Smalltron: The Daxos Experience

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I threw together a Daxos of Meletis Commander deck a couple weeks ago from cards I already had. With little direct Voltron experience and a 2/2 commander who's closer to Thada Adel, Acquisitor than to Uril, the Miststalker, I didn't expect immediate results.

But I've won several games with an untuned Daxos deck, and I'm enamored with the deck's lines of play and the way Daxos inverts opponents' priorities in their board state. My partner in Homestar Runner references Eric Levine took a bounce-and-steal approach with Daxos; I've gone into what I call Smalltron—assembling just enough Voltron to push through damage:

Not that I knew going in, but there are a couple of theories that work great for Daxos and don't work much anywhere else. Those theories will make the most sense while discussing the cards, so I should shut up on this topic and talk about the cards instead. As the person writing this article, I have complete power to do this, so why am I not doing it right this moment?

Mana Sources

Forty-five mana sources might seem excessive for a 3-mana commander, but they've been necessary so far. First, you want to cast Daxos on turn three every time and then cast him as often as is safe afterward. Second, you want enough mana to equip Daxos whenever you cast or recast him. Third, you want enough mana to protect Daxos and cast opponents' stuff, whatever it is and however much it costs. If Daxos nabs an awesome spell, you have that turn to do something with it, so being 1 mana shy leaves egg on your face.

Smalltron, Assemble

Normally, opponents become nervous about Voltron strategies and want to deal with them ASAP, and normally, I am one of those opponents. So, the art to equipping Daxos is to keep him slightly bigger than the things that would block him while protecting him enough to keep him out.

Vitu-Ghazi, the City-Tree
Generally, there are a lot fewer 0-to-2-power creatures in Commander than people think there are. I've had opponents cling to their Snapcaster Mages and become elated when they draw Vitu-Ghazi, the City Tree; mana dorks and utility creatures suddenly become vital guardians of library tops. And that's what you want; you don't want to incur any worse opposition. It's sufficient enough to swing at who's available, rip a random card, gain some life, and jury-rig a board state. Besides, if you kill someone with commander damage quickly, you'll steal fewer cards along the way. You get more card advantage and answers with a series of small Daxos hits than if you smash the face once. Think of Daxos as a Christmas tree; he should have loads of presents from other people surrounding him. Of course, you also can forgo analogies because the concept wasn't hard to understand. The point is that you have options.

The principles just outlined imply that shroud is more important than buffing, though if you can combine the two, you're golden. Despite the geographical anomaly, Ring of Evos Isle suits Daxos perfectly, as the hexproof deals with spot removal and the +1/+1 counters help defeat red sweepers. Vorrac Battlehorns forbids small creatures from ganging up on Daxos; I have yet to see that be an option outside mass token production, but it's a concern all the same. I'm trying Empyrial Plate on the theory that I'm casting more things from other people's libraries than I am from my hand. When my wife played this deck against me recently, Plated Daxos swung for 6 on turn four; that's pretty good. Swiftfoot Boots and Strider Harness give critical haste bonuses; if there's an empty board in the late game, you want to take advantage by casting Daxos and swinging with him.

Obviously, various mythic Swords would look nice on Daxos, but I don't know how much of a target they make him and you; that probably varies by the playgroup. Because of how Daxos likes to run, the protection is more relevant than the pump, and at that point, it's easier to run shroud/hexproof or haste.

Reveillark and Friends

Reveillark
This section exists because I had a spare Modern Masters Reveillark, and it gave my deck direction, not because of any particular strategic concern. Then again, a Daxos deck brings Augury Adept and Thada Adel, Acquisitor to the party, and Reveillark's interested in DJ'ing said party. (Reveillark can evoke any genre for your wedding, graduation, or bat mitzvah.)

And there's a mashup of creatures for Reveillark to throw down. Soltari Visionary is one of my favorite utility creatures, and it makes perfect sense in Daxos. Not only does it eliminate problematic enchantments easily, its evasion means it thrives with Equipment. Nova Cleric is probably filler utility, but as the deck has no enchantments, it's one-sided. Intrepid Hero is as fragile as the rest of the deck, but he certainly doesn't lack for targets in Commander, and equipped with shroud/hexproof, he's fantastic.

Phantasmal Image and Cryptoplasm are my current Clone effects. I might put in actual Clone at some point, but I don't yet know how good these are in my deck just because I can recur them. (This deck might want a Sun Titan.) If nothing else, Clone effects are on-theme for living off opponents' good graces, as is Master Thief. Gomazoa and Void Stalker are some of my few rattlesnakes, necessary for how much I'm relying on Daxos's life-gain in the early game. And if you didn't expect to see Mulldrifter with Reveillark, I don't know what you expected. This deck has few ways to draw extra cards at the moment, and Mulldrifter lives (or dies very shortly after living) to draw extra cards.

Other Creatures

Dearly Departed
These are still a semi-random assortment, but with so much flying (and islandwalk if you're some sort of Colossal Whale), they're some of the best in colors at affecting the board and wearing Equipment. Flickerwisp is general utility and cheap flying; flickering Reveillark is the biggest deal, but Sunblast Angel is a fine target as well. I don't know how long Dearly Departed stays in the deck, but the rate isn't bad, and making Daxos enter as a 3/3 in the late game has proven relevant. If you know some Humans that ought to go in this deck and better justify Dearly Departed, put them in the comments (along with anything else this deck ought to have).

The other creatures tend to be stock inclusions. Sphinx Ambassador continues Daxos's and Thada Adel's theme of mooching off opponents. Isperia's either defense or card-draw, and this deck needs both. Drogskol Reaver is card-draw when Daxos or Augury Adept are doing their things. And Colossal Whale ups its playability from the shroud/hexproof of the various Equipments than any other creature in this category. Against a Glissa, the Traitor deck trying to reestablish its combos with Executioner's Capsule and so on, Colossal Whale kept exiling Glissa to the command zone every turn; Glissa eventually cost 17 mana to cast. More of that sounds like a good thing.

Other Things

My primary discovery about utility spells for Daxos is that he can't use sorceries very well. Precombat, you don't like to do much other than equip so you can save mana for what you nab off a library. Postcombat, if the spell isn't useful, you still don't want to cast much other than defenses, which in W/U is cards in hand and open mana. And Daxos is good at having cards in hand because he uses others' spells first. So, instants are great and sorceries aren't, and what sorceries are in the deck should have precombat value in case they need to clear the way for Daxos.

Vanish into Memory
In this case, Wash Out, Divine Reckoning, and Austere Command (usually naming enchantments and creatures 4 mana and up) can enable a surprise hit. Divine Reckoning is especially pernicious because this deck is built for Daxos to run solo; if people want to save their utility blocker instead of a beat stick, that's fine with me. So far, Wash Out's named green most frequently to clear out tokens.

In the world of instants, Oblation continues Gomazoa and Void Stalker's work. Faith's Reward is an anti-sweeper effect since the deck can't run too many sweepers; it's especially important to retain Equipment. Traumatic Visions can function as a counterspell or a guarantee of casting Daxos on turn three; Time Stop does whatever it needs to.

Vanish into Memory's best outing was in Daxos's debut game. Thanks to Roon's Dual Nature, Oloro's 50/50 Serra Avatar came with a token. On my turn, I exiled the token for fifty cards and no drawback—a fine investment of 4 mana. I enjoy Mnemonic Nexus as a surprise graveyard hoser; it annoys the reanimators and Eternal Witnessers while giving gifts back to the other players. And I don't know how good Mirrorweave is in Commander, but I'm eager to find out.

The last six slots go to artifacts. Reveillark aside, I do little with my graveyard, so Relic of Progenitus is fine; the same goes for library-search and Mindlock Orb. Crystal Ball and Mimic Vat give me more instant-speed value. I like putting Phyrexian Splicer into any deck with shadow, and Soltari Visionary with the Splicer lets me make Daxos all shadowy. Dolmen Gate lets me swing Daxos fearlessly at more people. And that's ultimately what Daxos wants: the chance to use his sword to make sliced library.

Things I Want for This Deck/Conclusion

Shield of Kaldra
I've wanted to assemble the Kaldra trio for years, and Daxos is a great place for them. He doesn't mind any of the Equipment individually, but they're obviously better together. Other priorities include Silent Arbiter—so that gangs of tokens/vicious keep-left signs can't kill Daxos—Adarkar Valkyrie for reanimating Reveillark and anything else, Stonehewer Giant to find Equipment, Angel of Finality for better graveyard control, and possibly Retaliate as the type of defensive instant this deck loves.

All told, this has been among my favorite Commander decks to build. W/U Voltron commanders existed before Daxos, but Geist of Saint Traft has only one dimension, and Bruna, Light of Alabaster shops for her pants at a different store. Daxos has a depth of play that I'm in love with, and being able to cast opponents' spells gives him a high replay value over consecutive games, as the other decks changing means what you cast changes with it. If three-colored decks like Commander (2013 Edition)'s offerings aren't your thing right now, try building with Daxos; he's total fun to play with.

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