Since Oath of the Gatewatch, we’ve seen the Eldrazi dominate both Modern and Legacy, but they have yet to make a serious splash in Standard outside of R/G Ramp. We’ve got a whole mess of aggressive Eldrazi cards across Black, Blue, and Red, and it would be a shame not to put them to use. That’s exactly what trumpetman has set out to do:
U/R Eldrazi ? Oath of the Gatewatch Standard | trumpetman, 5-0 Standard League
- Creatures (30)
- 1 Eldrazi Obligator
- 2 Hangarback Walker
- 3 Herald of Kozilek
- 4 Dimensional Infiltrator
- 4 Eldrazi Mimic
- 4 Eldrazi Skyspawner
- 4 Reality Smasher
- 4 Thought-Knot Seer
- 4 Vile Aggregate
- Spells (4)
- 4 Ghostfire Blade
- Lands (26)
- 2 Mountain
- 3 Island
- 1 Crumbling Vestige
- 2 Holdout Settlement
- 2 Tomb of the Spirit Dragon
- 4 Corrupted Crossroads
- 4 Foundry of the Consuls
- 4 Shivan Reef
- 4 Wandering Fumarole
- Sideboard (15)
- 3 Eldrazi Obligator
- 2 Hangarback Walker
- 2 Dispel
- 2 Endbringer
- 4 Roast
- 2 Spatial Contortion
The shell of this deck is very similar to the aggressive takes on U/R Eldrazi. The deck’s core is Eldrazi Skyspawner, Thought-Knot Seer, and Reality Smasher. Sure, this deck has no Eldrazi Temples or Eye of Ugins to power them out ahead of time, but there’s still plenty of power in this shell. Particularly exciting is the combination of Vile Aggregate with all of the ways to generate colorless creatures. Between Eldrazi Skyspawner and Foundry of the Consuls, it’s pretty easy to turn Vile Aggregate into a huge offensive threat.
Another huge chunk of the power in this deck comes from Ghostfire Blade. This card is particularly powerful in conjunction with Eldrazi Skyspawner and Dimensional Infiltrator, which lets you get in huge hits early on in the game. Ghostfire Blade lets your bigger Eldrazi trump anything outside of World Breaker and company, and also forces your opponents to fire off removal spells at random Thopter tokens as the game wears on.
This deck has the ability to aggro out slower decks, but also keep up with the larger decks in the format. The biggest problem is the deck has minimal interaction in the main deck. No counterspells to protect your key threats, no removal to force your creatures through or kill critical creatures on the opposite side. The sideboard certainly helps with this deficiency, and as long as the main deck plan of beating down with colorless monsters holds up against the top tier decks in the format, this seems like an exciting choice for a Standard event.