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Great Magic Writing of the Week, May 25

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A staggering amount of Magic content is published each day each day on a plethora of content sites, blogs, podcasts, and discussion forums. No matter how honest an effort you make, it's easy to fall behind and miss incredible articles because there just isn't enough time to read everything.

To that end, we've collected some of the best articles of the week covering a broad range of topics. If you're looking for articles, these are the ones you don't want to miss!


Double the Fun

Sometimes one Commander isn't enough. This week Ant Tessitore explores a new variant of Commander with a flavorful twist. Ant has built an awesome deck with dual Commanders of Iroas and Mogis, the gods of victory and slaughter. These two gods are frequently at odds, as brothers usually are. But what kind of awesome shenanigans can Ant pull with the power of two gods at his command?

GatheringMagic.com: Ant Tessitore (@ANThroplasm") - Commanding the Twins

When the gods of Theros were first being revealed to us, I immediately fell in love with the concept of the warring Twin Gods. Who better to represent the domain of war than twin siblings who were constantly at each other’s throats? As I tried to imagine what the personality of each of these characters was like, I fell on this idea that their relationship was similar to two young boys who constantly fight over their toys. I could picture the Twin Gods, yelling back and forth as each attempted to claim the same oracle for himself.

“Hey! That oracle is mine—get your own!”

“No it isn’t! Its mine! It’s my turn to have an oracle!”

“No, Kruphix got that oracle for me!”

The twin gods would complain as they fought. I would laugh to myself, picturing the result of such sibling rivalry as the two brothers began wrestling each other (and most likely accidently breaking the oracle in the process).

I bet the two gods of war would fight over everything, I thought. I bet they would even fight over who would get to be my commander.


On Building Gruul and Izzet

Gruul and Izzet both have Red in common, but could the two guilds be more different? This week Alex Ullman explores what makes these guilds unique and how they are represented in his Pauper Cube. What does a Gruul deck need to function? What do you do if Izzet decks seem particularly week? It all starts with powerful, archetypical themes.

GatheringMagic.com: Alex Ullman (@nerdtothecore) - To Burn or to Burn: Gruul and Izzet

It’s been a while since I’ve talked about the guilds in my Cube. Between some sweet Drafts and making some changes, I’ve had to leave my Ravnican friends behind for the time being. Today, I took the road back to the city and am visiting those who live on the outskirts and then the mad scientists in the urban center. These guilds might share a color, but the decks they produce are anything but similar—

—unless you count the burning of things. In that case, Gruul and Izzet are siblings from the same year.

Starting with the greener of the two, Gruul can present a conundrum for Cube designers. The red-and-green combination as a reputation for being a bit of a mindless aggressor. While not as throw-everything-at-you-on-fire as Rakdos aggro can be, Gruul has to look toward nontraditional forms of card advantage to keep up with the grindy nature of black or the pure card-draw of blue. How does Gruul accomplish this?


On Cubing with Conspiracy

Now that we've seen most of what Conspiracy has to offer, it's time to start thinking about where these cards will end up. Cube enthusiast Jim Davis spent this week thinking about how conspiracies and clockworks could affect your cube experience, and which ones he thinks are worth adding to your cube. Will you add a conspiratorial flare to your cube? Maybe Jim can convince you.

StarCityGames.com: Jim Davis - Cogging up the Cube

So back to Conspiracy.

While I may not be interested in the set itself for its intended purpose, I am definitely very interested in picking out any potential gems for my cube.

The hook for this set is that it is a multiplayer set based around drafting, and that some of the cards affect the actual draft itself. There are two main types spoiled so far: Conspiracies and the "Cogworkers."

The Conspiracies are sort of like the old-school Vanguard cards, in that they exist outside of your deck and the game and alter the rules in some way. You still draft them out of the packs like normal cards, but they don't actually go in your deck.

For Cube I'm definitely not sold on these at all. They feel too casual to me, to the point that it doesn't really feel like Magic anymore.

What I am really interested in, however, are a few of the "Cogwork" cards. There are seven of them spoiled so far, and each of them is an artifact creature that has some sort of direct effect on the draft itself. Let's take a look at them all, starting with the first one spoiled.


On CEDTalks

Cedric Phillips is one of Magic's most enthusiastic and passionate personalities. Fortunately for us, he's recently started a series of interview-style podcasts with other Magic personalities, including Gerry Thompson and, more recently, both Jared Boettcher and Jamie Parke. Who are these players? How did they get to where they are? How do they feel about basketball and pokemon hats? These questions and more are answered in CEDTalks.

StarCityGames.com: Cedric Phillips (@CedricAPhillips) - CEDTalks: Jard Boettcher and CEDTalks Jamie Parke

Cedric Phillips chats with Rookie of the Year front-runner Jared Boettcher about his incredible seven-month run in Magic, what it feels like to be Platinum at such a young age, and the powers of his Pokemon hat.

Cedric Phillips sits down with Pro Tour Journey into Nyx Top 8 competitor Jamie Parke about his return to competitive Magic, what it was like to work with The Pantheon, and why Carmelo Anthony is his favorite player from Syracuse.


On Breaking Through

Runner up at the Player's Championship, Grand Prix Champion, and now Pro Tour Top 8 competitor. Reid Duke finally broke through onto the Sunday stage of a Pro Tour at Pro Tour Journey into Nyx, and this week he shares the story of the preparation that went into the event, the plays that got him there, and the people who supported him along the way.

ChannelFireball.com: Reid Duke (@ReidDuke) - Pro Tour Atlanta Report *5th*

Ten rounds of Block Constructed and six rounds of booster draft—two weeks before the Pro Tour I was optimistic that I could bring my best game to all of them. My team came through in fine form: Andrew Cuneo conceived of the B/U/G deck that most of the team wound up playing. Gabriel Nassif, Jelger Wiegersma, and William Jensen put countless hours into fine tuning the list. Sam Black, Patrick Chapin, and Owen Turtenwald brewed up dozens of potential new decks that I might've played under slightly different circumstances. And that's not even to mention the blood, sweat, and tears that all fourteen of us (plus a few working remotely) put in day to day, testing matchups and solving the Block format. Every deck, every sideboard card, and every single win that the team earned in the tournament belongs—at least in part—to the team as a whole. I thank them all for their hard work!

But I might as well start from the beginning...


On Boettcher

Jared Boettcher started this year as a PTQ end boss. A few months later and now he's gotten 9th and 10th at back-to-back Pro Tours, has earned Platinum status in the Pro Player Club, and has a significant lead in the rookie of the year race. How did he break through from PTQs to the highest level of competitive play in such a big way? How can you follow in his footsteps?

ManaDeprived.com: Jared Boettcher (@illethia)- From PTQ Grinder to Platinum Level Pro

Playing in my first Pro Tour was exhilarating, which is weird, thinking back, because I didn’t know nervousness mixed so well with excitement. I was among the best players in the world, and I felt a burning inside my mind, intensifying that I wasn’t satisfied just getting onto the Pro Tour; I was going to try become a well-known name among the magic the gathering community. Battling through nerves and other highly skilled players was rough, but I was able to place ninth after the dust settled and the weekend was over.

All of a sudden, after checking everything online, it was brought to my attention that I’m in third place for the Rookie of the Year race.


On Conspiracy

What can we look forward to in Conspiracy? Politics, intrigue, betrayal, and all sorts of other multiplayer shenanigans will abound, and Sam Stoddard took this week to walk us through exactly what we can expect. New mechanics. Zany interactions. Actions taking place during the draft. Conspiracies changing the very rules by which we play Magic. What kind of twists and turns will you see in your Conspiracy drafts? Take a closer look with Sam Stoddard.

DailyMTG.com: Sam Stoddard (@samstod)- Preparing for Conspiracy Draft

Ah, Conspiracy. It's a secret to everybody. Well, not anymore—I'm incredibly excited for you all to see the set. After months of teasing, hidden messages, and sly references, you will soon be able to see the the entire set at the Card Image Gallery.

When creating the Conspiracy set, the goal was to take some big swings on making a unique draft environment. We wanted to create an opportunity for large and exciting things to happen in a Conspiracy draft that wouldn't necessarily happen in a regular draft—and letting us put draft actions of various types in the packs let us do just that.

Additionally, the games are designed to be played with somewhere between three and five people—something else that we have never tried with a draft product. I think it is safe to say that Conspiracy is a draft experience unlike anything you have ever done before, and I hope that you enjoy it.


 

If you have suggestions for next week's recap you can mention us on Twitter, or share throughout the week in the comments below.


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