52 FNMs – Repeater
- 52 FNMs #1 – Killed with Blistering Firecat?
- 52 FNMs #2 – That Uneasy Feeling
- 52 FNMs #3 – There’s Enough Room for Everyone
- 52 FNMs #4 – Whoops
- 52 FNMs #5 – FNM-Ready
- 52 FNMs #6 – Changing the Game
- 52 FNMs #7 – Absolutes and Excellence
- 52 FNMs #8 – Barn Liberated
- 52 FNMs #9 – Illusions
- 52 FNMs #10 – The Flores Audible
- 52 FNMs – Finally
- 52 FNMs – Plays Poorly with Others
- 52 FNMs – Something Something
- 52 FNMs – Bulletproof
- 52 FNMs – I Didn’t Play FNM
- 52 FNMs – Back to Earth
- 52 FNMs – Let Them Eat Sleeves
- 52 FNMs – The Human Condition
- 52 FNMs – A Stitch
- 52 FNMs – Arf Arf
- 52 FNMs – The Ideal FNM
- 52 FNMs – Mixer
- 52 FNMs – My Pet Rock
- 52 FNMs – Credit Cards and Briarhorns
- 52 FNMs – Pleased to Meet Me
- 52 FNMs – Passing the Barrel
- 52 FNMs – Whammy
- 52 FNMs – In Your Head
- 52 FNMs – Maybe You Should Drive
- 52 FNMs – What’s the Opposite of Burnout?
- 52 FNMs – Sticks and Stones
- 52 FNMs – GP: SeaTac, Parts MCCXCVI–MCCCI
- 52 FNMs – Breaking the Curse
- 52 FNMs – My Name Is Jon, and I’m Playing Séance
- 52 FNMs – In With The New
- 52 FNMs – It’s All About the Cushion
- 52 FNMs – Dear Diary
- 52 FNMs – Armed Forces Day
- 52 FNMs – Me and Three Adams
- 52 FNMs – Shoulda Woulda Coulda
- 52 FNMs – Repeater
- 52 FNMs – Grabbing from the Bag
- 52 FNMs – A Link to the Future
- 52 FNMs – 3,652 Days
- 52 FNMs – The Walking Dead
- 52 FNMs – First It Giveth
- 52 FNMs – The Roof, the Roof
- 52 FNMs – Standard Deviation
- 52 FNMs – Are We There Yet?
- 52 FNMs – Mount Everest
I don’t really want to go over my FNM too much. There’s not really a whole lot to say about it, and frankly, I’m sick of writing tournament reports. The tournament report is probably the most hackneyed thing in Magic writing, and it’s pretty rare to be able to get anything out of them. If the author is any good at writing and does end up having some gems in his or her tournament report, the advice would probably be better conveyed in an article about the deck—citing a few specific games—than a long, winding tournament report.
Then again, it could just be the deck I played, submitted by @BoltTheBird.
No offense to Ross—he’s awesome (we did the Fall Fail Draft together with Drew Sitte and GatheringMagic editor emeritus Trick Jarrett, which was way too much fun)—but this deck is very poorly positioned, and I don’t really feel like talking about the matchups. I lost the first two rounds handily to White Weenie and Delver, I narrowly beat a Grixis deck, I trounced a U/B deck in the 1–2 bracket, and I was then paired up against my friend R.J., whom I scooped to because he was in contention for prizes and I was not.
Taken from a past article I'm very proud of:
I think I figured out what “this” is.
That article was written almost a year ago to the date today, and, uh, it’s a little creepy.
I am writing this on the June 11; I worked on that article, getting PTQ numbers by calling up tournament organizers around the country for four days. It went up on June 10 of 2011, so I’ll guess that I started it on June 6.
When I started writing that piece, Standard attendance numbers were falling hard and fast, thanks to a certain W/U aggro-control deck’s dominance of Standard, a deck that just so happened to be aided by the existence of a $100 Standard-legal card.
I touched on it then; I was fairly certain that a perfect storm of innocent mistakes had to happen to create such a deck. A Standard card that costs a hundred bucks a pop, let alone, a card like Jace, the Mind Sculptor, is a once-in-a-lifetime kinda thing.
As it turns out, there’s more than one way to dominate a format.
Have you guessed what “this” is yet?
Caw-Blade and Delver are W/U decks, and they have both proven quite capable of eclipsing all other competition in Standard. That’s where their similarities end; Caw-Blade had big, powerful cards that attacked from multiple angles, while Delver—while still having cards that attack from multiple angles—is a tempo deck that can slide under even the most aggressive decks with ease, and now that Restoration Angel exists, a Delver player can flip the roles at will and be a better control deck or a better aggro deck than whatever other deck the poor opponent was deluded into playing.
The difference between the two formats is that attendance has been holding strong this summer. This is probably thanks to Innistrad being one of the better sets in the history of the game in every aspect. Also, it doesn’t do much good to compare this year’s PTQ attendances to last year’s; last year’s numbers were warped by Caw-Blade.
So—another summer, another Standard PTQ season dominated by a W/U deck with Swords in it. We can complain about it or we can try to figure out the reasons it’s happened for the second consecutive year so we can try not to repeat it.
Taken from Chris Mascioli’s article last week:
He summed up the new version of the SCG circuit pretty well there; while they still represent a step up from the weekly tournament fare, they’re just not as densely populated by good players anymore, thanks to the newly implemented lack of incentives to following the circuit across the continental United States. What this means is that this season’s SCG circuit is less indicative of the format as a whole and more just a bunch of amateur-level players colliding into each other.
What I’m getting at here is that the SCG circuit represents a dissemination of information and technology that no one, including Wizards R&D, has ever seen before. Magic metagames have always been fluid, but thanks to the rising number of premier-level paper events, players have been finding formats reaching their maturation points far, far sooner than ever before.
I don’t think the average players would say, “I don’t like a mature format.” I think a player would be more likely to say, “OH MY GOD I HAVE TO WATCH ANOTHER DELVER MIRROR?!?!? Klajfbsdklfhbsglkshdgbagjn.”
Player profiles play a role in this, too.
I’m not sure what it is that makes a player not want to play the best deck. Is it pride? Is it the desire to express oneself? I honestly don’t know.
Is innovation still rewarded in Magic these days? Was it ever?
What do we talk about when we talk about chasing that particular dragon?
Taken from Geordie Tait’s seminal letter to his future daughter:
That being said, I don’t think Magic has been around as long as it has because it always proves who the best player is . . . because it doesn’t. My theory of why Magic’s had such a staggering presence of staying power is that it lends itself so readily to customization and creativity—to self-expression. And it does so without any of its players even realizing it, because Magic is that fucking good at it.
It’s worth mentioning that there is a steadily growing set of players who don’t go in for the self-expressive side of Magic so much; they’re mostly in it for the competition. But I’m not talking about them. I’m talking about the people complaining about Standard, and you won’t see any of the hyper-competitive guys complaining about the existence of a streamlined, efficient, de-facto, number-one deck any time soon. I’m talking about the guy who plays in FNM, and then, on the weekend, watches SCG coverage, which in turn encourages him to get a Twitter account so he can join in on the conversation.
His ideal about Magic is simply, “any given Sunday.” Which, to be fair, is usually never the case—a Blightsteel Colossus is not long for this world in a world full of Vapor Snags—but the illusion of a format like that is usually a strong one.
In this year and the last, that illusion has gone largely nonexistent, and people are starting to notice.