U/R Control and Mardu Walkers in Standard
Hey everyone!
SCG: Cincinnati is this weekend and I’ve been thinking a lot about Standard. I want to do well and the winner’s metagame will be revitalized thanks to Hour of Devastation.
Hour of Devastation is a small set with a few key players in new Standard:
- Hour of Devastation
- Chandra’s Defeat
- Champion of Wits
- Doomfall
- Supreme Will
- Abrade
- Crook of Condemnation
- Nicol Bolas, God-Pharaoh
Hour of Devastation is a great sweeper that will affect what decks are able to consistently stay at the top of the metagame. Mardu Vehicles had a favorable control matchup because they had many angles of attack. Gideon, Ally of Zendikar was easy to counter for
U/R Control
U/R Control — Hour of Devastation Standard | Kyle Boggemes
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Hour of Devastation helps with the biggest weakness of
The bimodal spell cycle helps
The curve of the deck increased thanks to Hour of Devastation. I now play four 6-drops and three 5-drops so I’m more mana-hungry. Hieroglyphic Illumination is actually better than Glimmer of Genius thanks to the flexibility to cycle. If I cast a draw spell on turn four I’m indifferent to drawing lands or spells. Cycling in the early turns means I get it into the graveyard without taking a turn off to cast it before the turn six Gearhulk, too.
I get some sweet cards in the sideboard with the new set, too. Crook of Condemnation will help with any annoying Delirium/Emerge strategies that are sure to make a resurgence. Champion of Wits is sure to boost some of the tier 2 strategies that utilize the graveyard. There are so many ways to build these decks so it helps to have a catch-all hate card.
I’m taking the anti-graveyard theme another level by swapping Disallow with Void Shatter. I personally disliked Disallow from the get-go and rarely saw it used as a Stifle. Since Void Shatter is colorless it also gets around Jace’s Defeat!
The drawback to playing control in an open field is not knowing what threats you may face. For this reason I’m splitting the counters in the sideboard. Jace’s Defeat counters Torrential Gearhulk and most players will opt for Disallow over Void Shatter. Dispel is cheap and good in the mirror. Remember that Harnessed Lightning and Magma Spray are the cuts against control so you need cheap spells to swap them in the sideboard. Negate is good against midrange decks that are sure to see play.
Glorybringer used to be in the sideboard for the same reason, but it’s weaker thanks to Hour of Devastation occupying a similar slot. Other midrange options include Kefnet’s Last Word because it steals annoying enchantments like Fevered Visions.
Chandra’s Defeat is primarily used against Temur Energy decks that are sure to be powerful. It kills Chandra, Torch of Defiance and Glorybringer for a single mana! This is the strongest of the defeat cycle for the current Standard.
Notice how many different cards are in this sideboard; this is because there are so many bimodal cards in the maindeck. Supreme Will and Abrade are versatile so they get boarded out infrequently. The major hole to address in
Mardu Walkers
Here’s another sweet deck that’s on my short list to play:
Mardu Walkers — Hour of Devastation | Kyle Boggemes
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I brewed several versions of this deck a few months ago with Rudy Briksza and Brennan DeCandio. This strategy was ultimately abandoned because it was weak against Aetherworks Marvel, but now that doesn’t matter! Early sketches involved Gideon of the Trials; it was a powerful walker, but stretched the mana too thin. Brennan pushed it to Rakdos splashing White and had more success before Marvel started to dominate.
This could be a strong deck because the threats matchup against the current top removal spells: Magma Spray, Abrade, and Hour of Devastation. Nahiri, the Harbinger and Sorin, Grim Nemesis can tick up to 6 loyalty which conveniently survives Hour of Devastation. It’s nice to exile enchantments such as Cast Out with Nahiri since I’m already good at killing creatures and artifacts with Abrade. The enchantment I fear most is Fevered Visions. The game could end quickly after the opponent taps out to cast the visions and I slam Nahiri to exile it.
Chandra also ticks up to 5 loyalty on the first turn, but doesn’t allow you to commit another permanent that gets swept by Hour of Devastation. Once she goes up to 6 I can cast a second threat and Glorybringer is the only one that would die to Hour of Devastation so it’s hard to overextend by design.
I don’t care for Fatal Push in decks like this, but I need another answer to Heart of Kiran. Most of the removal is sorcery-speed which doesn’t line up well. This is taken further with two Release the Gremlins in the board. I feel players are abandoning artifact hate because they have a couple Abrades and that could actually make Mardu Vehicles a good choice in the coming weeks.
Again, my sideboard has many singletons and some graveyard hate. Between Magma Spray, Doomfall, Crook of Condemnation, Kalitas, Traitor of Ghet, Nahiri, Never // Return I can make sure things don’t sit in the graveyard for too long.
There are various sweepers to side in versus swarm decks that are sure to still see play. Remember that articles around a set release focus on all the cool things you can do with the new cards; most players will opt for tried and true strategies, though. This is especially true week one because changing decks week to week can be expensive. I still expect to face
The advantage of playing a deck like this is that it’s better at mid ranging than control. Week one will be filled with Torrential Gearhulks, but there has been less talk about decks like Mardu Walkers.
The last deck that interests me is another Red deck, but this time I’m utilizing the graveyard:
U/R From the Grave — Hour of Devastation Standard | Kyle Boggemes
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This type of strategy will likely wax and wane according to the amount of graveyard hate in sideboards. I don’t have enough experience with this deck, but it’s strong enough if you prefer playing out of the graveyard.
The original list played Hostile Desert, but I just wanted more colored sources for Elder Deep-Fiend and the combo of Fiery Temper plus Tormenting Voice/Cathartic Reunion. I also had plenty of things to do with my mana such as activate Wandering Fumarole, sacrifice Sanctum of Ugin, bring back a stitchwing, or Eternalize Champion of Wits.
Imagine playing this deck against creatures and have the ability to Lightning Axe plus Fiery Temper or use Kozilek’s Return back side? This deck has raw power which makes it a reasonable choice despite the hate. There are many decisions to be made each turn so it will reward dedication.
Elder Deep-Fiend is in a good spot at the moment because it’s easy to kill creatures with toughness five or less. Unlicensed Disintegration is one of the few ways to actually kill the ⅚ at instant speed.
If I decide it’s worth going aggro this weekend I’ll default to Temur Energy. I hope it doesn’t come to that because the new control cards look too strong.
Standard is pretty wide open for a format with so many sets. I have a feeling this weekend will be filled with innovation. Get excited!
Thanks for reading,
Kyle
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