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Shoot for the Stars

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They say the stars hold many things, but do they hold the next big deck in Standard?

Lately, there seems to be quite a large number of constellation decks popping up, and I think that’s fantastic. Seeing those kinds of decks in action gives hope for them possibly breaking out as a new tournament-capable deck.

It seems it’s been a long time coming, but B/R/G (Jund) Monsters has finally solidified itself as a top-tier deck. Maybe a constellation deck can fall into the same position one day.

At the StarCityGames Open in Indianapolis, Brian Braun-Duin piloted this deck to a sixty-fourth-place finish.

There are a lot of things I love about this deck. Eidolon of Blossoms is among my favorite cards from Journey into Nyx, and its power level is definitely real—black and green are some of the strongest colors you can have in Standard right now, especially combined—and it draws cards.

And, boy, can this deck draw cards.

I’ve seen it in action plenty of times, not just with Brian Braun-Duin piloting it, but with other pilots on YouTube and with other pro players, and I’ve even goofed around with the Eidolon idea a bit for myself, although not with the same list.

On the opposite end, there are a couple things I would change if I had to remake the deck:

I’m happy with the majority of Brian’s list, so I didn’t change too much, but I do feel some other cards can add a lot of raw power to the deck, and that raw power is what I think the original deck lacked.

Ajani, Mentor of Heroes
I feel most Junk Constellation decks will want Ajani, Mentor of Heroes. I’m not sure whether that will be good, but there are plenty of targets to catch with his second +1 ability, and his first +1 ability makes your early creatures, such as Eidolon of Blossoms and Courser of Kruphix, transfer over into the mid- to late game much better. That is one thing I noticed with Brian Braun-Duin’s list: The deck did draw into a ton of cards at times, but while you’re doing it, your creatures overall are quite weak and don’t provide much action. You don’t have a lot of power with your creatures regarding combat, and if you keep missing gas with your draws, you’ll end up losing on the board. Drawing an Ajani can impact your current board state or help you dig for cards like Elspeth, Sun's Champion or Eidolon of Blossoms—not to mention that the +1/+1 counters ability goes well with Elspeth’s tokens.

I took out the Mutavaults to create a more secure mana base. Because the cards I added in are slightly more mana-intensive, I would rather have the security of not missing colors early on. I also took out a land in the process to bring it back down to its original twenty-four. In one of Brian’s latest articles, he mentioned he lost two games due to missing lands and that he felt the deck could benefit from an additional one. However, I feel Brian had a slightly results-oriented thinking when making that decision. Playing twenty-five lands with four Sylvan Caryatids and four copies of Courser of Kruphix gives me the feeling flooding out is a bigger problem, and playing twenty-four lands seems more reasonable to me.

Doomwake Giant
I’m not a huge fan of Doomwake Giant. It seems a bit gimmicky, but I do see the appeal, which is why I still think it is fine in the list. It does a ton of work against aggro decks, and if you happen to have multiples, you can potentially board-wipe opponents with Mana Bloom chains. However, I didn’t want four in my deck, as I would prefer to make room for other cards, such as Fated Intervention and Ajani, Mentor of Heroes. The addition of Ajani also means the Giant becomes a much bigger threat that can reduce our kill clock by quite a bit.

Fated Intervention is the main attraction I’ve added. It does a ton of work with Eidolon of Blossoms, but even by itself, it gives you quite a bit of value all wrapped up in a nice, instant-speed package.

While Eidolon of Blossoms is on the board, Fated Intervention essentially says, “Put 6 power on the board, and while you’re at it, scry 2 then draw two.” It has to be on your turn to gain the scry effect, but for what you get out of it, that’s not a bad deal. Even if it’s not on your turn, it can still have its moments as a trick.

Let’s say Doomwake Giant is on the field instead. How about all your opponent’s creatures get -2/-2 while you progress your board. The important thing here is the instant speed on Intervention. You’re able to play it as a massive combat trick while Doomwake Giant is on board, and if you happen to have both Doomwake Giant and Eidolon of Blossoms online, welcome to value town. The two Centaur tokens are also additional targets for our Ajani to target with his +1 counters ability. Fated Intervention combined with constellation makes it such a versatile card, and I’m a big fan of it.




The Johnny in me wanted to try something a bit different, so I wanted to experiment with a different color combination.

I’ll be honest in saying that this deck probably won’t do well in a tournament. But if you want a different take on constellation decks for Friday Night Magic or casual play, I think this is right up your alley! There are some pretty interesting synergies in the deck, and I actually think it has some alright matchups against decks aggressive decks.

Eidolon of Blossoms
The core of the deck is the same since Courser of Kruphix, Mana Bloom, Eidolon of Blossoms, and Sylvan Caryatid all want to stick together. The blue gives a different angle of attack, and we’re able to play a bit more offensively with this deck.

Oath of the Ancient Wood is a cool spell in these constellation decks. You can bring it out early enough to start generating value, and since one of the largest problems I had with the original deck was the power level of your early drops, Oath helps to alleviate that a bit. It can grow your Coursers, Eidolons, and the like over the course of the game without you needing to pay anything extra. It’s an investment card, but when your deck is full of enchantments, it’s not too difficult to gain value out of it.

Pharika, God of Affliction is a bit of a test card. We’re not running any self-mill cards, but we do have cards such as Courser and Eidolon of Blossoms that are high-priority targets for removal. They’re going to die, and being able to turn them into nice roadblocks against other creatures is something that could be useful. The Snakes she produces are enchantments as well, so any constellation cards on the field at the time will benefit from the Snakes. The main thing is that we have enough ways to bring her online as a creature, so having an extra way to beat down is helpful.

Whitewater Naiads
Whitewater Naiads is great for pushing damage through, and if we have Pharika online, it will let us get the most damage out of her as possible. Additionally, each time we create a Snake token, we can make Pharika unblockable while leaving behind a deathtouch Snake to hold down the fort. Cards like Fated Intervention also work quite well since we’re able to make two creatures unblockable and have Centaur tokens to protect on the swing back. This, combined with Doomwake Giant, makes combat much harder for our opponents and racing much easier.

The inclusion of Far // Away is a nice addition as well. The halves are quite versatile by themselves, but combined, we have a potent removal spell on our hands. Not much to say other than it is a nice removal spell to have.




Constellation decks have potential, and I think they’re still quite early in their lifetimes. While green is the premier choice right now, I’m sure more people will start experimenting with other colors for constellation-based decks.

Who knows—maybe the stars will hold the answer!

- Michael Y.


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