What’s the Play?

Legacy is a tough format. Similar to Modern, being familiar with your deck and the format is going to yield better results; but it has a playstyle all its own. I’ve been playing a lot of Grixis Delver recently for the SCG in Worcester that just passed. Let’s take a look at some of the potentially interesting lines you could take and see where they line up. Some of these plays will seem obvious, but that’s to be expected. I did the best I could to include a wide range of circumstances.

For starters, here’s the list:

Scenario 1:

For the first scenario, you’re playing against {B}{R} Reanimator. You’ve mulliganed to six and kept Deathrite Shaman with your scry. Your opponent mulliganed to four and bottomed. After casting Gitaxian Probe you see this hand

What’s your plan?

Scenario 2:

In this game our opponent is clearly playing {U}{B} Reanimator. They’ve mulliganed to six and led out with a nice Careful Study here. We have a couple of different options but which path do you want to take? While I thought about this for awhile there’s really only three lines here. We could fetch for Tropical Island play Deathrite Shaman and pass with two counterspells in hand. But if our opponent has a land plus Reanimate and either a Daze or Force of Will we could lose. We could play Misty Rainforest and pass and that gives us insulation from being Dazed back but this falls short if our opponent has a land plus Reanimate and a Force of Will. The third line is potentially the greediest but has a high upside. Pointing Wasteland at Underground Sea with Force of Will means if our opponent has nothing they will fall to pieces as our follow up is Deathrite Shaman with a hard Daze and Force of Will.

Scenario 3:

Here we are Game 2 against an interesting control deck. Our opponent is playing a Grixis shell but has included the Punishing Fire engine with Grove of the Burnwillows. This gives some interesting sideboard options but mainly it’s a chance to use Dack Fayden. Both of us kept seven and our opponent has led off with Scalding Tarn, then passed. We have plenty of options available to us but I think there’s really only one line here that fits the bills against our control deck.

Scenario 4:

You’re on the play Game 2 against Elves. Both players have kept seven, what’s your play?

Scenario 5:

This play comes to us from Jacky Wang and I think is one of the harder lines. It’s Game 1 and you’re on the draw. The opponent pays two life for Gitaxian Probe to see your hand. They think for a moment then fetch with Polluted Delta to fetch Underground Sea and cast Dark Ritual.

What’s your play?

What would you do in these scenarios? Disagree? Let me know in the comments below!

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