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Hot Potato

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“I’m a simple person,” Fedor pleads. “I just came here for a few friendly games, that’s all. Now I just want to take my cards and go home. Please?”

Pillory of the Sleepless
You glance at Mari, who happens to be staring at the lone card in her hand. As far as you’ve been able to tell, she’s been doing that for the last ten minutes.

“Uh, Mari . . . ” you begin, and she immediately silences you by holding one hand in front of your face.

“You see?” Fedor tells you. “She’s been like this for a while. She won’t concede, she won’t say anything, and she won’t do anything.”

“What happened?”

Fedor scratches his head. “Maybe I made her angry,” he says. “We’re both playing with cards from the bargain box, and I have this nice Orzhov build that’s been winning for most of the game.”

“Yeah, I noticed. You didn’t attack last turn?”

“I haven’t attacked your friend for a while now—there are too many creatures on the table, and I didn’t feel like doing the math. I have some cards that are bleeding her out anyway: Pillory of the Sleepless, Agent of Masks, Gibbering Descent . . . ”

“And Mari’s at 1 life?”

“1 life,” Fedor says. “She’s going to lose next turn, yes. But she won’t concede!”

“Maybe she drew something good.”

Fedor gives you an odd look. “Against this table? That’s crazy.”

Starved Rusalka
You turn toward Mari, who hasn’t moved an inch. “You could at least show me the card you drew,” you tell her.

Mari glares at you and then reveals the Starved Rusalka in her hand. “I was thinking,” she says.

“If you’d had taken any longer to think, we’d have died of old age.”

“Look,” Fedor says, “let’s just call this a draw. You’re okay with that, aren’t you?”

Mari flicks the Rusalka in her hand. “No,” she says, “I don’t think we’ll end this in a draw. In fact, you’ll probably want to see what happens next.”

It is the start of your first main phase. Defeat Fedor before the start of his next combat phase.

You are at 1 life with the following cards in play:

Faith's Fetters

You have the following card in your hand:

You do not know the identities of any of the cards that are currently on top of your library.

Fedor is at 8 life and has no cards in his hand. He has the following cards in play:

Fedor has the following cards in his graveyard:

If you think you have a great solution in mind, don’t put it in the comments! Instead, send it to puzzles at gatheringmagic dot com with the subject line “Puzzle — Hot Potato” by 11:59 P.M. on Sunday, May 8, 2016. We’ll include the best ones in next week’s article along with the next puzzle!

Last Week’s Puzzle

Correct solutions to last week’s puzzle were received from Benjamin Plummer, Aaron Golas, Russell Jones, Norman Dean, Ryou Niji, David Jacobs, Mark Koster, Andrew Muravskyi, Quadrangolo Tetra, Hyman Rosen, David Foodym, Markus Beschoner, Kevin Muehlenthaler, Matthew Harvey, Kriz Lee, Tim Broman, and Caleb Davis.

As several people predicted, there are quite a few variant solutions to this one. Most people caught on to the interaction of Alarum, Valorous Stance, and Ink-Treader Nephilim fairly quickly. However, not everyone saw the interaction of Thalakos Mistfolk and Pain Seer, and in some cases, people chose to ignore the latter entirely.

“You have a very powerful effect in Valorous Stance combined with the Ink-Treader Nephilim,” David Foodym writes, “but it can backfire horribly if you're not careful. I'm sure when Rain cascaded into something as scary as Ursapine, she wasn't expecting it to cost her the game.”

“The combination of Alarum, Valorous Stance, and Ink-Treader Nephilim can wreak havoc on the board,” Aaron Golas continues. “In addition, tapping Pain Seer and untapping it with Alarum could force Rain to lose a chunk of life. The trick is to make sure you can get enough power on your attack to finish her off, without losing your attacker(s) to the wrath of Valorous Stance.”

Aaron’s solution hinges on manipulating Rubinia Soulsinger, who doubles as the kill mechanism:

One variant of this solution—as demonstrated by Norman Dean’s solution below—eschews attacking with Rubinia Soulsinger in favor of a more interesting finisher: Devout Harpist.

“It seems there could be many variations of this solution,” Ryou Niji muses, “with tradeoffs here and there to be made. It would interest me to see if there are any solutions that are fundamentally different—that are not just taking Mistfolk, tapping and untapping Pain Seer, taking Ursapine, wiping the board, and attacking for 5. With the complexity of this board, it seems possible.”

One approach that several people tried involved simply attacking with all of your creatures, casting Alarum on Ink-Treader Nephilim, stacking the Alarum copies to resolve the ones targeting Rain’s creatures first and then casting Valorous Stance on the Nephilim for a one-sided Wrath. However, this isn’t enough by itself.

“It's important to remember that whoever controls the Nephilim is able to choose the order in which the spells go on the stack,” David Jacobs points out, “and the original spell targeting the Nephilim always resolves last.” As a result, it takes a lot more maneuvering to make this approach work. Russell Jones’ solution goes:

Finally, Kriz Lee found a path that ignores both the Pain Seer interaction and the Ink-Treader Nephilim’s stack issues. It does perform some gymnastics of its own, though:

Matthew Harvey sums this puzzle up nicely: “Control the creature, control the stack, control the game.”


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