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Worldwake Spoilers (145/145)

 

Worldwake release date is February 5, 2010



Admonition Angel Apex Hawks Archon of Redemption Battle Hurda Fledgling Griffin Guardian Zendikon Hada Freeblade Iona's Judgment Join the Ranks Kitesail Apprentice Kor Firewalker Lightkeeper of Emeria Loam Lion Marsh Threader Marshal's Anthem Perimeter Captain Refraction Trap Rest for the Weary Ruin Ghost Stoneforge Mystic Talus Paladin Terra Eternal Veteran's Reflexes Æther Tradewinds Calcite Snapper Dispel Enclave Elite Goliath Sphinx Halimar Excavator Horizon Drake Jace, the Mind Sculptor Jwari Shapeshifter Mysteries of the Deep Permafrost Trap Quest for Ula's Temple Sejiri Merfolk Selective Memory Spell Contortion Surrakar Banisher Thada Adel, Acquisitor Tideforce Elemental Treasure Hunt Twitch Vapor Snare Voyager Drake Wind Zendikon Abyssal Persecutor Agadeem Occultist Anowon, the Ruin Sage Bloodhusk Ritualist Bojuka Brigand Brink of Disaster Butcher of Malakir Caustic Crawler Corrupted Zendikon Dead Reckoning Death's Shadow Jagwasp Swarm Kalastria Highborn Mire's Toll Nemesis Trap Pulse Tracker Quag Vampires Quest for the Nihil Stone Ruthless Cullblade Scrib Nibblers Shoreline Salvager Smother Tomb Hex Urge to Feed Akoum Battlesinger Bazaar Trader Bull Rush Chain Reaction Claws of Valakut Comet Storm Cosi's Ravager Crusher Zendikon Cunning Sparkmage Deathforge Shaman Dragonmaster Outcast Goblin Roughrider Grotag Thrasher Kazuul, Tyrant of the Cliffs Mordant Dragon Quest for the Goblin Lord Ricochet Trap Roiling Terrain Rumbling Aftershocks Searing Blaze Skitter of Lizards Slavering Nulls Stone Idol Trap Tuktuk Scrapper Arbor Elf Avenger of Zendikar Bestial Menace Canopy Cover Explore Feral Contest Gnarlid Pack Grappler Spider Graypelt Hunter Groundswell Harabaz Druid Joraga Warcaller Leatherback Baloth Nature's Claim Omnath, Locus of Mana Quest for Renewal Slingbow Trap Snapping Creeper Strength of the Tajuru Summit Apes Terastodon Vastwood Animist Vastwood Zendikon Wolfbriar Elemental Wrexial, the Risen Deep Novablast Wurm Amulet of Vigor Basilisk Collar Bojuka Bog Celestial Colonnade Creeping Tar Pit Dread Statuary Everflowing Chalice Eye of Ugin Halimar Depths Hammer of Ruin Hedron Rover Khalni Garden Kitesail Lavaclaw Reaches Lodestone Golem Pilgrim's Eye Quicksand Raging Ravine Razor Boomerang Seer's Sundial Sejiri Steppe Smoldering Spires Stirring Wildwood Tectonic Edge Walking Atlas
Written by Reinhart on Aug 02,2009 in: Uncategorized |

4,828 Comments »

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  • Reinhart says:

    Updated with 100% confirmed art on all cards.
    Cheers!

  • shemp says:

    the newly revealed art is all great :) I think they should reprint veteran reflexes with your art though.

  • Cal Shoemaker says:

    Young Griffen Original Artwork FTW!

  • IleNosirrah says:

    Wow thats a big mistake lol cant believe they overlooked it

  • Zur's Apprentice says:

    So Quicksand ended up being a common? Awesome!

  • Zur's Apprentice says:

    IMO white seems like the strongest color in limited for the prereleases. It’s fliers are probably better than blue’s and white’s fliers in Zendikar are pretty strong too. Add that to good aggressive creatures like Steppe Lynx and Loam Lion and you have a great aggro color. It’s removal spells both in Worldwake and Zendikar are decent too.

  • Witch King of Angmar says:

    I can’r believe Bojuka Bog is real. My Ascenssion deck is officialy broken against black. And lots of other decks too.

    • Rytiko says:

      Only vampires, bloodquake, Jund, and Esper. You’re still solid against about a quarter of all the decks in standard.

      I feel your pain, I run an ascension deck too. Fuck that card, seriously. Luckily it won’t end up in a lot of decks because it has such limited use, and won’t take up more than one or two slots of a sideboard. Basically it becomes what Relic of Progenitus already is.

      I hated this card for awhile, but then I thought about it – Nobody is really going to use it. It won’t take the place of Relic in SBs because A) who the hell sides in land? and B) it doesn’t have the staying power, and thus lacks the same versitility, of RoP. With Relic you can selectively remove only what you want to every turn. You drop one of these, I can probably still set off an ascension before you get another one. With Relic, the thing is NEVER going off.

      As soon as somebody sides in RoP, I side out Ascensions. As soon as somebody sides this in, I’ll be figuring out a way to work around it. Even if it means overextending like a bitch for a turn, as long as I get the thing off and there are no Hexmages, I’m happy. Besides, the point of Ascension is to win within two or three turns of setting it off.

      • Wayne Blake Farris says:

        Damn im pretty sure that i know you from back in the day. My name is Wayne Blake Farris i went by blake when i knew you when i lived back in Lehigh acres and you had that house with the pool and my grandparents lived behind you. You got struck up in a conversation with me and my parents a couple of days back and i figured ide do some reasearch to get in contact with you again. Any who if you wanna catch up or whatever my house phone is 770-646-6212 and if you cant get me there trying calling or texting 678-988-4202. Hope to hear from you.

  • FaustusXIII says:

    I liked the fake art on the Graypelt Hunter better. : P

  • zigeif 777 says:

    Dude, how broken is Allies and Marshal’s Anthem??? They all come back together, right? So now they ALL get +1/+1 AND they go off together when they come back…
    I am officially running FOUR white decks! Boros, White Weenie, Extended mono-white Isochron Silence Fog, and Mono-White Allies!

    • zigeif 777 says:

      Isochron Silence Fog:
      4 Kami of False Hope 4 Isochron Scepter
      4 Ethereal Haze 4 Silence
      4 Angelsong 4 Holy Day
      4 Niveous Wisps 4 Luminarch Ascension
      4 Howling Mine 2 Day of Judgement
      4 Secluded Steppe 4 Kabira Crossroads
      14 Plains

  • I just know I’m going to get a foil mythic in my box of WWK. Only it’s going to be Eye of Ugin so it won’t count for anything… -.-

    I hate mythic rarity.

  • Jared says:

    Wow. Is that Bog Land a COMMON?? A Common Tormod Crypt at will. Bye bye graveyards everywhere :D

    • jessesl66 says:

      Yeah, I love this common land cycle.

      • Anonymous says:

        It’s a nice card, but will it real see play in standard? No one will play it in their main deck because there is no use for it agains most decks, and how many people will sideboard four copies of a land? I’m not trying to make th card lok bad, but would you play it in a Jund deck?

  • Jack Sparrow says:

    Major overhaul on artifacts. 4tap 5/3 that fucks the rest over, gotta love a lodestone golem 8D also my vamps get MORE removal as if feast of blood was not enough. i do not really play landfall or multi/kicker to avoid land problems, i am all about the low cost. one blue counter target instant? why print it in the same format as lightning bolt? explore simply keeps reminding us that green can play an assload of lands, and omnath locus of mana would make things bad if it lived. i dont see any shroud in this set, im not sad tho, i live to kill creatures. Bloodbraid owns with a crusher zendikon. All in all, lots more to work with, have fun with worldwake.

  • Jack Sparrow says:

    also 4/5 for three freakin mana, 2 tap 3 to a creature and a player, continuous 5/5 dragon tokens, 1 tap 13/13, four tap 6/6, the list goes on. we have a lot of support for a lot of different deck types now. may the future hold much promise.

  • Jack Sparrow says:

    terra eternal. who wants to play some indestructible land creatures? I DO. who wants all immediate mana fixers with amulet of vigor? I DO. who wants to own with mono black? lol.

  • Jack Sparrow says:

    multi color makes its glorious return, in the same set as… what the hell is the point of the mind sculptor… x.o wtf

  • kanguilla says:

    is novablast wurm not a legendary creature?

    • jessesl66 says:

      No, but it definitely should have been, doesn’t make much sense to have only two multicolor cards in a set and have one be legendary and the other one not be.

      • DsH says:

        Yeah, that’s racist, right?
        Someone sue WotC, please.

        (Are you on drugs? Why would it be legendary just because of it’s colours? Are you stuck in Kamigawa?)

        • Joe says:

          It doesn’t have to be legendary one swings the other dies both swing they both die.
          Essentially it’s a ghetto legendary rule.
          The only time it would matter if is if you both have 1 and i feel a path would be better and chances of that happening are low.

        • jessesl66 says:

          I guess maybe it isn’t strictly mechanically necessary, but it does fit the flavor. And please stop insulting us because you disagree with one minor suggestion I put out there.

  • Tyler says:

    Lol they messed up walking atlas. Its supposed to say artifact.

  • Jewish Nazi says:

    If 2 Novablast Wurms attack, They would both survive right?

  • Jadeor says:

    who’s Grotag (on Grotag thrasher and goblin roughrider)?

  • Fred says:

    Dude, how broken is Allies and Marshal’s Anthem??? They all come back together, right? So now they ALL get +1/+1 AND they go off together when they come back…
    I am officially running FOUR white decks! Boros, White Weenie, Extended mono-white Isochron Silence Fog, and Mono-White Allies! WHITE POWER!!

  • Jacob says:

    does anyone know what the spoilers for the intro packs?? i wanna get my money’s worth to buy them or not.

    • sweetestsadist says:

      Here are the rares:
      GR has Wolfbriar Elemental and Terrastodon
      RW has Chain Reaction and Mordant Dragon
      B has the two legendary vampires
      GU has Seers Sundial and Goliath Sphinx
      UW has Archon of Redemption and Marshal’s Anthem

      It looks like the Black one is the best to get as it’s common and uncommon slots are filled with vampires and removal.
      The R/W has the Chain Reaction (which is probably the most versatile card in decks)
      I personally wanted the Wolfbriar.

  • felipe says:

    ima throw basilisk collar in my jund deck, back to twenty mutha%$^(#@$*^!!! =)

  • [...] you haven’t already checked out the Worldwake Spoiler page lately, all of the real art is finally updated there as well as in the gatherer.  I am happy to [...]

  • Pat says:

    If i make a land that was already in play a creature with one of the Zendikon aura’s, can i attack that turn? or does it have sumon sickness?

  • sees says:

    die edition is scheiße…

  • sees says:

    it has haste,
    you can attack immediately :)

  • Jadeor says:

    Nice set, except Bojuka Bog. What a way to f**k up all graveyard related decks with one stupid common!! I mean Vault, Agadeem, Knight of the Reliquary and Dredge all down the drain. Shame

  • Aaron says:

    Nobody mentioned that Abyssal Scornlight wasn’t printed. What do you think about that?

    • Reinhart says:

      From the beginning we labeled it as speculation.. it was the second card we had up after smother.. 3 months ago. Some of those cards at the beginning aren’t going to pan out. I think we had it properly labeled the entire time though.

  • [...] MTG: Worldwake launches today if you’re into that sort of thing. [...]

  • Dale says:

    So if the Omnath Locus of Mana keeps your green mana pool from emptying at the end of phases and steps, that means you can carry mana from one turn to the next, right?

    I’m surprised to see no comments on a card that could have some very creative uses, especially with some of the multi-kicker cards in this set.

  • in worldwake will there be any other plainswalkers exept for jace bc i want ajana and i dont no were to get him besides the internet

  • leathel says:

    With adomination angel, the cards removed from play do they return untapped or in the position they were left in. I see now where in the text mentioning this.

    • elmlick says:

      creatures that return to the battlefield return in the same state which they left. That’s why creatures with counters on them may still have the counters when they return.
      Enchantment Auras return to play, but whether they have to be attached to the previous permanent or can be attached to a different permanent I’m not sure. I do know that if there isn’t a legal target for the enchantment aura when it returns, it will be put into the graveyard.
      Lands or artifacts, I’m not sure but my guess is that they come back the way they left.

      • elmlick says:

        Here’s what WOTC has to say regarding the Ruin Ghost, which also exiles lands. Perhaps it works the same way with Admonition Angel?
        from the text rules

        Ruin Ghost
        {1}{W}
        Creature — Spirit
        1/1
        {W}, {T}: Exile target land you control, then return it to the battlefield under your control.

        * As Ruin Ghost’s ability resolves, the targeted land is exiled, then immediately returned to the battlefield. The land that enters the battlefield is a different permanent from the one that left. Any counters, Auras, and so on that were affecting the old land won’t affect the new one. Any spells or abilities that were targeting the old land don’t target the new one. Whether the old land was tapped or untapped has no bearing on the new one.

        * The returned land behaves like any other land that’s put onto the battlefield. If it has an ability that says it enters the battlefield tapped, it does so. (Otherwise it enters the battlefield untapped.) If it has an enters-the-battlefield triggered ability, that ability triggers.

        * The land returns under your control, regardless of who owns it.

      • Mr. Dude says:

        hehe elmlick got owned

  • Dustin says:

    where are the rest of the cards?  walking atlas is number 131/145, and the lands are from zendikar….

  • Foi says:

    Ok i would run black/blue deck.  Black vampires to run the creatures and damage dealt and blue spells to back it all up.  I’m gonna try that out. :)

  • Kirk says:

    look at the flavor text of the surrakar banisher, the “don’t” there is not italicized.

  • matt says:

    how does the locus of mana work?

    • Kirk says:

      if you tap a land or creature for green mana, it will disappear after that turn right? But if you have Omnath, Locus of  Mana, the green mana will just stay there and will be waiting to be used.

  • matt says:

    so u can tap the mana and say wait till next turn and that mana is still there, so say u tap 2 green mana, end your turn, then next turn tap 2 green mana again and pump 4 into a creature or somthing like that?

  • Zeekaul says:

    wow this set blows balls
    to many one turn end cards
    magic the gathering is sure fucking up on their cards on. I think its gonna end within the next five years. Sorry Magic The Gathering i love you but you gotta learn to make cards like you did and stop trying to do something you dont understand how to do!

  • dk says:

    best set ever?

  • zinaDach says:

    NiksLelp 4 Most likely. Most likely.

    _____________
    cialas
    on
    1

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