Green Magic Red Magic White Magic Blue Magic Black Magic

Worldwake Spoilers (145/145)

 

Worldwake release date is February 5, 2010



Admonition Angel Apex Hawks Archon of Redemption Battle Hurda Fledgling Griffin Guardian Zendikon Hada Freeblade Iona's Judgment Join the Ranks Kitesail Apprentice Kor Firewalker Lightkeeper of Emeria Loam Lion Marsh Threader Marshal's Anthem Perimeter Captain Refraction Trap Rest for the Weary Ruin Ghost Stoneforge Mystic Talus Paladin Terra Eternal Veteran's Reflexes Æther Tradewinds Calcite Snapper Dispel Enclave Elite Goliath Sphinx Halimar Excavator Horizon Drake Jace, the Mind Sculptor Jwari Shapeshifter Mysteries of the Deep Permafrost Trap Quest for Ula's Temple Sejiri Merfolk Selective Memory Spell Contortion Surrakar Banisher Thada Adel, Acquisitor Tideforce Elemental Treasure Hunt Twitch Vapor Snare Voyager Drake Wind Zendikon Abyssal Persecutor Agadeem Occultist Anowon, the Ruin Sage Bloodhusk Ritualist Bojuka Brigand Brink of Disaster Butcher of Malakir Caustic Crawler Corrupted Zendikon Dead Reckoning Death's Shadow Jagwasp Swarm Kalastria Highborn Mire's Toll Nemesis Trap Pulse Tracker Quag Vampires Quest for the Nihil Stone Ruthless Cullblade Scrib Nibblers Shoreline Salvager Smother Tomb Hex Urge to Feed Akoum Battlesinger Bazaar Trader Bull Rush Chain Reaction Claws of Valakut Comet Storm Cosi's Ravager Crusher Zendikon Cunning Sparkmage Deathforge Shaman Dragonmaster Outcast Goblin Roughrider Grotag Thrasher Kazuul, Tyrant of the Cliffs Mordant Dragon Quest for the Goblin Lord Ricochet Trap Roiling Terrain Rumbling Aftershocks Searing Blaze Skitter of Lizards Slavering Nulls Stone Idol Trap Tuktuk Scrapper Arbor Elf Avenger of Zendikar Bestial Menace Canopy Cover Explore Feral Contest Gnarlid Pack Grappler Spider Graypelt Hunter Groundswell Harabaz Druid Joraga Warcaller Leatherback Baloth Nature's Claim Omnath, Locus of Mana Quest for Renewal Slingbow Trap Snapping Creeper Strength of the Tajuru Summit Apes Terastodon Vastwood Animist Vastwood Zendikon Wolfbriar Elemental Wrexial, the Risen Deep Novablast Wurm Amulet of Vigor Basilisk Collar Bojuka Bog Celestial Colonnade Creeping Tar Pit Dread Statuary Everflowing Chalice Eye of Ugin Halimar Depths Hammer of Ruin Hedron Rover Khalni Garden Kitesail Lavaclaw Reaches Lodestone Golem Pilgrim's Eye Quicksand Raging Ravine Razor Boomerang Seer's Sundial Sejiri Steppe Smoldering Spires Stirring Wildwood Tectonic Edge Walking Atlas
Written by Reinhart on Aug 02,2009 in: Uncategorized |

4,820 Comments »

Feel free to ask questions of the original authors, as they will frequently respond. We require polite discussions here, any uncivil behavior will be promptly removed.

For an avatar visit: Gravatar.com
Your new avatar will work on any Wordpress blog!

You can also visit our MTG Forum for more in depth discussions.

  • in worldwake will there be any other plainswalkers exept for jace bc i want ajana and i dont no were to get him besides the internet

  • leathel says:

    With adomination angel, the cards removed from play do they return untapped or in the position they were left in. I see now where in the text mentioning this.

    • elmlick says:

      creatures that return to the battlefield return in the same state which they left. That’s why creatures with counters on them may still have the counters when they return.
      Enchantment Auras return to play, but whether they have to be attached to the previous permanent or can be attached to a different permanent I’m not sure. I do know that if there isn’t a legal target for the enchantment aura when it returns, it will be put into the graveyard.
      Lands or artifacts, I’m not sure but my guess is that they come back the way they left.

      • elmlick says:

        Here’s what WOTC has to say regarding the Ruin Ghost, which also exiles lands. Perhaps it works the same way with Admonition Angel?
        from the text rules

        Ruin Ghost
        {1}{W}
        Creature — Spirit
        1/1
        {W}, {T}: Exile target land you control, then return it to the battlefield under your control.

        * As Ruin Ghost’s ability resolves, the targeted land is exiled, then immediately returned to the battlefield. The land that enters the battlefield is a different permanent from the one that left. Any counters, Auras, and so on that were affecting the old land won’t affect the new one. Any spells or abilities that were targeting the old land don’t target the new one. Whether the old land was tapped or untapped has no bearing on the new one.

        * The returned land behaves like any other land that’s put onto the battlefield. If it has an ability that says it enters the battlefield tapped, it does so. (Otherwise it enters the battlefield untapped.) If it has an enters-the-battlefield triggered ability, that ability triggers.

        * The land returns under your control, regardless of who owns it.

      • Mr. Dude says:

        hehe elmlick got owned

  • Dustin says:

    where are the rest of the cards?  walking atlas is number 131/145, and the lands are from zendikar….

  • Foi says:

    Ok i would run black/blue deck.  Black vampires to run the creatures and damage dealt and blue spells to back it all up.  I’m gonna try that out. :)

  • Kirk says:

    look at the flavor text of the surrakar banisher, the “don’t” there is not italicized.

  • matt says:

    how does the locus of mana work?

    • Kirk says:

      if you tap a land or creature for green mana, it will disappear after that turn right? But if you have Omnath, Locus of  Mana, the green mana will just stay there and will be waiting to be used.

  • matt says:

    so u can tap the mana and say wait till next turn and that mana is still there, so say u tap 2 green mana, end your turn, then next turn tap 2 green mana again and pump 4 into a creature or somthing like that?

RSS feed for comments on this post. TrackBack URL


Leave a Reply

Powered by WordPress
Theme is a heavily modified version of Aeros by The Buckmaker.
Magic the Gathering is TM and copyright Wizards of the Coast, Inc, a subsidiary of Hasbro, Inc. All rights reserved. All art is property of their respective artists and/or Wizards of the Coast. This site is not produced or endorsed by Wizards of the Coast, Inc. The authors of the amazing articles you are reading do not work for, and are not affiliated with WotC. This site (GatheringMagic.com) is a service provided by MTG fans like you to promote the knowledge, enjoyment and awareness of Magic: the Gathering as a collectible card game.