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Archenemy Spoilers and Deck Lists

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Archenemy is released June 18, 2010

Each of the four decks will cost $19.99.

READ THE OFFICIAL RULES!

[deck title=Assembling the Doomsday Machine]

[Creatures]*1 Metallurgeon

*1 Ethersworn Shieldmage

*1 Juggernaut

*1 Lodestone Golem

*1 Synod Centurion

*1 Leonin Abunas

*2 Sanctum Gargoyle

*1 Master Transmuter

*1 Architects of Will

*1 Duplicant

*1 Magister Sphinx

*1 Memnarch

*1 Sundering Titan

[/creatures]

[Other Spells]

*1 Everflowing Chalice

*2 AEther Spellbomb

*1 Synod Sanctum

*1 Azorius Signet

*1 Dimir Signet

*1 Lightning Greaves

*1 Sun Droplet

*1 Batwing Brume

*2 Agony Warp

*1 Obelisk of Esper

*1 Thunderstaff

*1 Fieldmist Borderpost

*1 Mistvein Borderpost

*1 Unmake

*1 Skullcage

*1 Sorcerers Strongbox (M11)

*1 March of the Machines

*1 Unbender Tine

*1 Dreamstone Hedron

[/other spells]

[Land]*7 Plains

*10 Island

*5 Swamp

*2 Terramorphic Expanse[/land]

[/deck]

Included Scheme Cards:

1 All in Good Time

1 Behold the Power of Destruction

1 Embrace My Diabolical Vision

2 Feed the Machine

1 I Delight in Your Convulsions

2 I Know All, I See All

2 Ignite the Cloneforge!

1 Introductions Are in Order

2 The Iron Guardian Stirs

1 My Genius Knows No Bounds

1 Nothing Can Stop Me Now

2The Pieces Are Coming Together

1 Realms Befitting My Majesty

1 Your Fate Is Thrice Sealed

1 Your Puny Minds Cannot Fathom

[deck title=Scorch The World With Dragonfire]

[Creatures]*1 Skirk Marauder

*1 Taurean Mauler

*1 Fierce Empath

*2 Dragonspeaker Shaman

*1 Skirk Commando

*1 Battering Craghorn

*2 Dragon Whelp

*2 Furnace Whelp

*1 Chameleon Colossus

*1 Gathan Raiders

*1 Ryusei, the Falling Star

*1 Flameblast Dragon

*1 Hellkite Charger

*1 Two-Headed Dragon

*1 Imperial Hellkite

*1 Kilnmouth Dragon

[/creatures]

[Other Spells]

*2 Gruul Signet

*1 Breath of Darigaaz

*1 Dragon Breath

*2 Dragon Fodder

*1 Colossal Might

*2 Seething Song

*1 Volcanic Fallout

*2 Branching Bolt

*1 Fires of Yavimaya

*1 Thran Dynamo

*1 Chandras Outrage (M11)

*1 Fireball

*1 Savage Twister

[/other spells]

[Land]*17 Mountain

*5 Forest

*2 Kazandu Refuge[/land]

[/deck]

Included Scheme Cards:

2 All Shall Smolder in My Wake

1 Approach My Molten Realm

1 The Fate of the Flammable

2 I Bask in Your Silent Awe

1 I Delight in Your Convulsions

1 Introductions Are in Order

1 Know Naught but Fire

2 Look Skyward and Despair

1 My Crushing Masterstroke

2 My Wish Is Your Command

1 Realms Befitting My Majesty

1 Tooth, Claw, and Tail

2 Which of You Burns Brightest?

1 Your Fate Is Thrice Sealed

1 Your Puny Minds Cannot Fathom

[deck title=Bring About the Undead Apocalypse]

[Creatures]*1 Festering Goblin

*1 Dregscape Zombie

*1 Reassembling Skeleton

*1 Rakdos Guildmage

*1 Bog Witch

*1 Urborg Syphon-Mage

*1 Cemetery Reaper

*1 Avatar of Discord

*2 Infectious Horror

*1 Corpse Connoisseur

*1 Shriekmaw

*2 Twisted Abomination

*1 Extractor Demon

*1 Kaervek the Merciless

*1 Avatar of Woe

*1 Vampiric Dragon

*1 Scion of Darkness

*1 Artisan of Kozilek

[/creatures]

[Other Spells]

*1 Reanimate

*2 Rakdos Signet

*1 Zombie Infestation

*2 Sign in Blood

*2 Terminate

*1 Infest

*1 Makeshift Mannequin

*1 Zombify

*1 Inferno Trap

*1 Torrent of Souls

*1 Beacon of Unrest

*1 Incremental Blight

*1 Bituminous Blast

[/other spells]

[Land]*13 Swamp

*7 Mountain

*2 Barren Moor

*2 Rakdos Carnarium[/land]

[/deck]

Schemes:

2 Choose Your Champion

1 Dance, Pathetic Marionette

2 The Dead Shall Serve

1 A Display of My Dark Power

2 Every Hope Shall Vanish

1 I Delight in Your Convulsions

1 Introductions Are in Order

1 Mortal Flesh is Weak

1 My Undead Horde Awakens

2 Only Blood Ends Your Nightmares

1 Realms Befitting My Majesty

2 Rotted Ones, Lay Siege

1 Surrender Your Thoughts

1 Your Fate is Thrice Sealed

1 Your Puny Minds Cannot Fathom

[deck title=Trample Civilization Underfoot]

[Creatures]*1 Selesnya Guildmage

*1 Feral Hydra

*1 Plummet

*2 Sakura-Tribe Elder

*1 Shinen of Life's Roar

*1 Kamahl, Fist of Krosa

*1 Molimo, Maro-Sorcerer

*1 Verdeloth the Ancient

*2 Wickerbough Elder

*1 Armadillo Cloak

*1 Pale Recluse

*1 Watchwolf

[/creatures]

[Other Spells]

*2 Oblivion Ring

*1 Path to Exile

*1 Hunting Moa

*1 Gleeful Sabotage

*1 Spider Umbra

*1 Primal Command

*2 Yavimaya Dryad

*1 Leaf Gilder

*1 Forgotten Ancient

*1 Thalonite Hermit

*1 Harmonize

*2 Wall of Roots

*2 Fertilid

*1 Wax Wane

*1 Heroes Reunion

*1 Fog

*1 Rancor

[/other spells]

[Land]*10 Forest

*5 Plains

*1 Mosswort Bridge

*1 Tranquil Thicket

*1 Secluded Steppe

*1 Llanowar Reborn

*1 Khalni Garden

*1 Vitu-Ghazi, the City Tree

*1 Nantuko Monastery

*1 Krosan Verge

*1 Graypelt Refuge[/land]

[/deck]

Full Spoiler List for Archenemy 47/47

All in Good Time

Scheme

When you set this scheme in motion, take an extra turn after this one. Schemes can’t be set in motion that turn.

“Take a moment. Ponder the depths of your insignificance.”

All Shall Smolder In My Wake

Scheme

When you set this scheme in motion, destroy up to one target artifact, up to one target enchantment, and up to one target nonbasic land.

“It’s my goal to find the melting point of every substance.”

Approach My Molten Realm

Scheme

When you set this scheme in motion, until your next turn, if a source would deal damage, it deals double that damage instead.

“It’s a dragon-infested lavascape of notorious peril. Make yourselves at home.”

Behold the Power of Destruction

Scheme

When you set this scheme in motion, destroy all nonland permanents target opponent controls.

“I’d call that a successful first test. Golem! Rearm the Doom Citadel!”

Choose Your Champion

Scheme

When you set this scheme in motion, target opponent chooses a player. Until your next turn, only you or the chosen player can cast spells or attack with creatures.

“It seems the fate of the world rests on your shoulders, feeble child.”

Dance, Pathetic Marionette

Scheme

When you set this scheme in motion, each opponent reveals cards from the top of his or her library until he or she reveals a creature card. Choose one of the revealed creature cards and put it onto the battlefield under your control. Put all other cards revealed this way into their owners’ graveyards.

The Dead Shall Serve

Scheme

When you set this scheme in motion, for each opponent, put up to one target creature card from that player’s graveyard onto the battlefield under your control. Each of those creatures attacks its owner each combat if able.

“Tell your old master I said hello.”

A Display of My Dark Power

Scheme

When you set this scheme in motion, until your next turn, whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced.

“What would you say is my greatest attribute? Is it my gluttonous lust for power?”

Embrace My Diabolical Vision

Scheme

When you set this scheme in motion, each player shuffles his or her hand and graveyard into his or her library. You draw seven cards, then each other player draws four cards.

“My vision is for the good of everyone. Mostly me.”

Every Hope Shall Vanish

Scheme

When you set this scheme in motion, each opponent reveals his or her hand. Choose a nonland card from each of those hands. Those players discard those cards.

“Oh, I think I will get away with this.”

Every Last Vestige Shall Rot

Scheme

When you set this scheme in motion, you may pay X. If you do, put each nonland permanent target player controls with converted mana cost X or less on the bottom of its owner’s library.

“May bloodberries grow from your remains.”

Evil Comes to Fruition

Scheme

When you set this scheme in motion, put seven 0/1 green Plant creature tokens onto the battlefield. If you control ten or more lands, put seven 3/3 green Elemental creature tokens onto the battlefield instead.

“The plants justify the means.”

The Fate of the Flammable

Scheme

When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, this scheme deals 6 damage to him or her. If the player chooses others, this scheme deals 3 damage to each of your other opponents.

Feed the Machine

Scheme

When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, he or she sacrifices two creatures. If the player chooses others, each of your other opponents sacrifices a creature.

“Even you have a purpose. Your blood will oil the gears.”

I Bask in Your Silent Awe

Ongoing Scheme

(An ongoing scheme remains face-up until it’s abandoned.)

Each opponent can’t cast more than one spell each turn.

At the beginning of your upkeep, if no if no opponent cast a spell since your last turn ended, abandon this scheme.

I Call on the Ancient Magics

Scheme

When you set this scheme in motion, each player searches his or her library for a card, reveals it, and puts it into his or her hand. Then you search your library for two cards and put them into your hand. Each player shuffles his or her library.

I Delight in Your Convulsions

Scheme

When you set this scheme in motion, each opponent loses 3 life. You gain life equal to the life lost this way.

“I can’t imagine what you’re feeling right now, but I’ll try my best.”

I Know All, I See All

Ongoing Scheme

(An ongoing scheme remains face-up until it’s abandoned.)

Untap all permanents you control during each opponent’s untap step.

At the beginning of each end step, if three or more cards were put into your graveyard from anywhere, abandon this scheme.

Ignite the Cloneforge!

Scheme

When you set this scheme in motion, put a token onto the battlefield that’s a copy of target permanent an opponent controls.

“Heroes innovate. Villains duplicate.”

Into the Earthen Maw

Scheme

When you set this scheme in motion, exile up to one target creature with flying, up to one target creature without flying, and all cards from up to one target opponent’s graveyard.

“You may even see them again. Full digestion takes three hundred years.”

Introductions Are in Order

Scheme

When you set this scheme in motion, choose one — Search your library for a creature card, reveal it, put it into your hand, then shuffle your library; or you may put a creature card from your hand onto the battlefield.

“Meet my newest minion. Come now, don’t be shy—shake her pincer.”

The Iron Guardian Stirs

Scheme

When you set this scheme in motion, put a 4/6 colorless Golem artifact creature token onto the battlefield.

“It would be disappointing if you were unable to overcome the simplest of defenses. Hilarious, but disappointing.”

Know Naught but Fire

Scheme

When you set this scheme in motion, it deals damage to each opponent equal to the number of cards in that player’s hand.

“Cranial explosions for everyone. Still planning to outthink my dragons?”

Look Skyward and Despair

Scheme

When you set this scheme in motion, put a 5/5 red Dragon creature token with flying onto the battlefield.

“Today I take the the reins of destiny itself. Today the Draconic Apocalypse is upon you.”

May Civilization Collapse

Scheme

When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, he or she sacrifices two lands. If the player chooses others, each of your opponents sacrifices a land.

“This should halt the spread of your insolence.”

Mortal Flesh Is Weak

Scheme

When you set this scheme in motion, each opponent’s life total becomes the lowest life total among your opponents.

“I certainly would have accepted my offer of eternal life. But if you choose death instead, who am I to argue?”

My Crushing Masterstroke

Scheme

When you set this scheme in motion, gain control of all nonland permanents your opponents control until end of turn. Untap those permanents. They gain haste until end of turn. Each of them attacks its owner if able.

My Genius Knows No Bounds

Scheme

When you set this scheme in motion, you may pay X. If you do, you gain X life and draw X cards.

“I can see . . . everything. The beginning and the end of time. The raw edges of reality. And now I see exactly how to kill you.”

My Undead Horde Awakens

Ongoing Scheme

(An ongoing scheme remains face-up until it’s abandoned.)

At the beginning of your end step, you pay put target creature card from an opponent’s graveyard onto the battlefield under your control.

When a creature put onto the battlefield with this scheme is put into a graveyard, abandon this scheme.

My Wish Is Your Command

Scheme

When you set this scheme in motion, each opponent reveals his or her hand. You may choose a noncreature, nonland card revealed this way and cast it without paying its mana cost.

“Indulge me. Just one spell. One potentially fatal spell gone horribly awry.”

Nature Demands An Offering

Scheme

When you set this scheme in motion, target opponent chooses a creature you don’t control. and puts it on top of its owner’s library, then repeats this process for an artifact, an enchantment, and a land. Then the owner of each permanent chosen this way shuffles his or her library.

Nature Shields Its Own

Ongoing Scheme

(An ongoing scheme remains face-up until it’s abandoned.)

Whenever a creature attacks, and isn’t blocked, if you’re the defending player, put a 0/1 green Plant creature token onto the battlefield blocking that creature.

When you become the defending player for four or more attacking creatures, abandon this scheme at end of combat.

Nothing Can Stop Me Now

Ongoing Scheme

(An ongoing scheme remains face-up until it’s abandoned.)

If a source an opponent controls would deal damage to you, prevent 1 of that damage.

At the beginning of each end step, if you’ve been dealt 5 or more damage this turn, abandon this scheme.

Only Blood Ends Your Nightmares

Scheme

When you set this scheme in motion, each opponent sacrifices a creature. Then each opponent who didn’t sacrifice a creature discards two cards.

“But nothing will end your regret.”

Perhaps You’ve Met My Cohort

Scheme

When you set this scheme in motion, search your library for a planeswalker card, put it onto the battlefield, then shuffle your library.

“I’m calling in a favor from an old friend. Once you’re all dead, I’ll consider the matter settled.”

The Pieces Are Coming Together

Scheme

When you set this scheme in motion, draw two cards. Artifact spells you cast this turn cost 2 less to cast.

“Cretins build machines. I construct destiny.”

Plots That Span Centuries

Scheme

When you set this scheme in motion, the next time you would set a scheme in motion, set three schemes in motion instead.

“I don’t expect you to understand myriad ways in which you’re about to die.”

Realms Befitting My Mastery

Scheme

When you set this scheme in motion, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.

“Look around you. All you behold is mine to rule. It’s the natural way.”

Roots of All Evil

Scheme

When you set this scheme in motion, put five 1/1 green Saproling creature tokens onto the battlefield.

“I assure you these are not the kind that thrive on sunlight and water.”

Rotted Ones, Lay Siege

Scheme

When you set this scheme in motion, for each opponent, put a 2/2 black Zombie creature token onto the battlefield that attacks that player each combat if able.

“Don’t come back until you’ve got brains in your teeth.”

Surrender Your Thoughts

Scheme

When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, he or she discards four cards. If that player chooses others, each of your other opponents discards two cards.

“Or, if you prefer, just surrender.”

Tooth, Claw, and Tail

Scheme

When you set this scheme into motion, destroy up to three target nonland permanents.

“Silence your wailing. This is but a taste of the destruction my pets have in store.”

The Very Soil Shall Shake

Ongoing Scheme

(An ongoing scheme remains face-up until it’s abandoned.)

Creatures you control get +2/+2 and have trample.

When a creature you control is put into a graveyard from the battlefield, abandon this scheme.

Which of You Burns Brightest?

Scheme

When you set this scheme in motion, you may pay X. If you do, this scheme deals X damage to target opponent and each creature he or she controls.

“Let that be a lesson to you, your family, and everyone you’ve ever known.”

Your Fate Is Thrice Sealed

Scheme

When you set this scheme in motion, reveal the top three cards of your library. Put all land cards revealed this way onto the battlefield and the rest into your hand.

“I can’t abide laziness. Arise, forces of nature, and serve your master!”

Your Puny Minds Cannot Fathom

Scheme

When you set this scheme in motion, draw four cards. You have no maximum hand size until your next turn.

“I have seen far beyond this imperfect world, into a tomorrow that doesn’t include you.”

Your Will Is Not Your Own

Scheme

When you set this scheme in motion, gain control of target creature an opponent controls until end of turn. Untap that creature. It gets +3/+3 and gains haste and trample until end of turn.

“Fool, I’ll show you how to use that thing.”

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