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Five Decks You Can't Miss This Week

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Welcome back! This has been an awesome week for deckbuilders, and I can't wait to take a look at some of the brews that have come to light. From Turbofog in Standard to Cruel Ultimatum in Modern, these are some decks I'm excited to see in action. Let's take a look at the sweetest decks this week!


We'll start in Standard with the 2nd place list from the March 30th MTGO PTQ. A number of authors had suggested that Fog might be the answer to the Junk Reanimator decks that had been running amok in Standard, but BReal2 took that to a new extreme that turned out to be very successful. Here's his list:

This deck is awesome. It doesn't actually do very much, but that's sort of the point, isn't it? The deck is reasonably well-positioned among the midrangey creature decks, including Junk reanimator, and has a number of awesome interactions to boot.

Let's start with Tamiyo, the Moon Sage and Fog effects. Each of Tamiyo's abilities are powerful options for this deck. Her +1 lets you hold off on Fog and forces your opponent to over-commit into your Supreme Verdicts. Once they've over-committed, your Fogs let you use her -2 as a Tidingss effect that leaves you with a Planeswalker on the board. If you manage to get to 8 counters, her ultimate lets you infinitely Fog as you mill your opponent out.

Jace, Architect of Thought and Gideon, Champion of Justice have similar powerful interactions with Fog which this deck takes full advantage of. This deck puts a lot of decks into very awkward positions, where they have to decide if they're going to play around Fogs or Supreme Verdicts, while your planeswalkers pressure them and let you pull further and further ahead.


Rest In Peace is a powerful hate card that is seeing play in every format, from Standard to Legacy to Commander. Whether you're hating on Unburial Rites and Dread Return, or powering up your Helm of Obedience and Energy Field, Rest in Peace does it all. That said, I've never seen in in a shell like this:

Enchantress isn't a new deck in Legacy. Whether it's Blue-Green with Words of Wind or Green-White with Solitary Confinement, Enchantress has been around for years. However, the addition of the Helm of Obedience/Rest in Peace combo gives Enchantress something that it's never had: a way to close out games quickly.

Before, there was a very real possibility that you'd race to set up your Solitary Confinement or Elephant Grass lock, but you'd time out before you could actually win your game. Cards like Sacred Mesa, Sigil of the Empty Throne, and Words of War tried to mitigate this issue, but it was still something that came up.

The combo kill lets you just nut draw people, either by jamming your Confinement lock early and stalling until you hit the combo, or just killing them on turn three with the natural combo.


Let's take a look at our first Modern deck of the week. This one is a sweet Modern deck from a MTGO Grinder _Batuhina. While everyone else is picking up their Deathrite Shamans and Cryptic Commands, _Batuhina is jamming pulling ahead on cards with Squadron Hawk and locking down the late game with Cavern of Souls and Sun Titan. Let’s take a look at his mono-white midrange deck:

This deck has a lot of very powerful angles that it can play against the format. You have Proclamation of Rebirth plus Martyr of Sands backed by Wrath of God to put games out of reach of the aggressive decks. You have Mistveil Plains plus Squadron hawk to give you an endless stream of creatures. If that doesn’t work, Sun Titan will come down and make sure you have the better late game.

I think it’s especially important to look at how strong Sun Titan is in this deck. Rebuying Martyr of Sands is certainly cute, but let’s get bigger than that. How about Tectonic Edge against Celestial Colonnade? Or Mistveil Plains to restart your Squadron Hawk engine?

The key here is that _Batuhina has cut some of the more aggressive cards typically seen in Soul Sisters style decks. There are no Ajani's Pridemate or Soul Warden here. When you add those cards to your deck, you basically concede your matches against control decks unless you hit multiple Serra Ascendants early on. Instead, _Batuhina opted for a stronger control game to make sure that you can actually win games instead of just not-dying.


Cruel Ultimatum is one of the most demoralizing cards to be printed in the last few years. There are very few holes that this card can’t dig you out of, and DrNutzlos’s deck is built to maximize the leverage you can generate with

[Cardlist Title=5 Color Control - Modern | , 4-0 Modern Daily Event]

Now, I'm a huge fan of greedy control decks, and there are a few things that I really like about this. The first is the utility that [card]Glittering Wish" href="/p/Magic%3A+The+Gathering/Cruel+Ultimatum.+Let%27s+take+a+look+at+his+Five-Color+Control+deck.%0D%0A%0D%0A%5BCardlist+Title%3D5+Color+Control+-+Modern+%7C+%2C+4-0+Modern+Daily+Event%5D%0D%0A%5BLands%5D%0D%0A1+Blood+Crypt%0D%0A1+Breeding+Pool%0D%0A3+Creeping+Tar+Pit%0D%0A1+Drowned+Catacomb%0D%0A1+Godless+Shrine%0D%0A1+Hallowed+Fountain%0D%0A1+Island%0D%0A1+Overgrown+Tomb%0D%0A4+Reflecting+Pool%0D%0A2+Scalding+Tarn%0D%0A1+Steam+Vents%0D%0A1+Sulfur+Falls%0D%0A3+Verdant+Catacombs%0D%0A1+Vivid+Crag%0D%0A1+Vivid+Creek%0D%0A1+Vivid+Marsh%0D%0A1+Watery+Grave%0D%0A%5B%2FLands%5D%0D%0A%5BCreatures%5D%0D%0A2+Snapcaster+Mage%0D%0A%5B%2FCreatures%5D%0D%0A%5BSpells%5D%0D%0A3+Coalition+Relic%0D%0A2+Cruel+Ultimatum%0D%0A3+Esper+Charm%0D%0A3+Gifts+Ungiven%0D%0A4+Glittering+Wish%0D%0A3+Inquisition+of+Kozilek%0D%0A1+Life+from+the+Loam%0D%0A3+Lightning+Bolt%0D%0A4+Mana+Leak%0D%0A3+Path+to+Exile%0D%0A1+Raven%27s+Crime%0D%0A3+Rise%2FFall%0D%0A%5B%2FSpells%5D%0D%0A%5BSideboard%5D%0D%0A1+Cruel+Ultimatum%0D%0A1+Fracturing+Gust%0D%0A1+Fulminator+Mage%0D%0A1+Jund+Charm%0D%0A4+Molten+Rain%0D%0A1+Rakdos+Charm%0D%0A1+Sigarda%2C+Host+of+Herons%0D%0A2+Slaughter+Games%0D%0A2+Supreme+Verdict%0D%0A1+Worm+Harvest%0D%0A%5B%2FSideboard%5D%0D%0A%5B%2FCardlist%5D%0D%0A%0D%0ANow%2C+I%27m+a+huge+fan+of+greedy+control+decks%2C+and+there+are+a+few+things+that+I+really+like+about+this.+The+first+is+the+utility+that+%5Bcard%5DGlittering+Wish">Cruel Ultimatum. Let's take a look at his Five-Color Control deck.

Now, I'm a huge fan of greedy control decks, and there are a few things that I really like about this. The first is the utility that [card]Glittering Wish gives you in game ones, particularly in conjunction with Gifts Ungiven. The amount of singletons out of your maindeck and sideboard that you can utilize actually gives you a realistic chance of having an answer to literally everything.

You have the pretty typical Gifts package for combinations of Life from the Loam, Academy Ruins, Ghost Quarter/Tectonic Edge, and Raven's Crime. These let you recur land destruction against Tron and Celestial Colonnade, empty opponent’s hands with Raven's Crime or recycle key artifacts with Academy Ruins.

You also have access to Gifts Ungiven/Unburial Rites to get aggressive and try to close the door on games. But you also have the ability to gifts for Glittering Wish, Snapcaster Mage, and various powerful removal spells, discard spells, and singletons.

The biggest issue with this deck over other Gifts/Wish Rock decks is that this is much slower. You’re playing Coalition Relic and Vivid Creek over Deathrite Shaman and Blackcleave Cliffs. The upside is that your topdecks are infinitely more powerful than your opponent’s. On turn ten, they’ll be topdecking Thoughtseize while you’re ripping Cruel Ultimatum and Gifts Ungiven.

If this format gets much more midrangey, then decks like this may be the way to go, since they give you the ability to maximize your ability to answer more of the fringe decks in the format.


Last week we had an awesome take on Barrin, Master Wizard. This week we're going to look at LimDul945's Michiko Konda, Truth Seeker build, which really showcases awesome deckbuilding and maximizing your Commander's potential. This deck is very much built around using Michiko and the rattlesnake effect to slow the pace of the game and get to a point where you can leverage your late game engines. Let's take a look at LimDul945's Mono-White Control deck:

[Cardlist Title=Michiko Control - Commander | LimDul945]

All you have to do is look at the cards that combo with Michiko to understand exactly what this deck is trying to do and how it functions. You punish people for trying to kill you, and then use effects like Thunderstaff and Humility to make it so they can't even hurt you. This is the kind of synergy that surprises people and takes over games. No one wants to be the person to leave themselves vulnerable by sacrificing their board presence to go after you.

Sure, this is a pretty traditional Parfait-style control deck. Sweepers, Humility, grindy attrition engines built around Scroll Rack; this deck is not for people who want fast games. The upside is that you have a very redundant engine that's difficult to disrupt. Many of your key creatures and control elements can be recycled over and over again with effects like Sun Titan and Mistveil Plains.

If you're looking to build this, there are a few cards that you may want to consider. First, Endless Horizons is a great way to make sure you hit land drops through the mid game and thin your deck later. Emeria, the Sky Ruin is an incredibly powerful attrition engine for the late game, particularly with Sun Titan. Urza's Armor and Hedron-Field Purists are great back-up copies of Thunderstaff. Buried Ruin gives you an awesome attrition engine in conjunction with Crucible of Worlds. You also might want additional ways to protect Michiko, like Lightning Greaves and Darksteel Plate.

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