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The Goggles! They Do . . . Something!

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I have to pay attention to competitive Magic.

That didn’t come out right. What I mean is that since I’m part of the finance community and the podcasting community, it really pays to know what’s going on and get ahead of it. You need to understand the full scope of what’s going on in Magic for your finance calls to be even a little bit accurate. Besides, what do I have better to do than watch coverage all weekend? What’s that? Read to my daughter and take her for walks? That can wait—there’s content to consume.

Pyromancer's Goggles
I’m obviously not totally serious—I didn’t actually spend the weekend glued to coverage. I received text updates from people on the floor, I pulled up results every few hours to see what was X–1 or better, and I paid attention to what people were saying on Reddit. It isn’t exactly keeping your ear to the ground, but it’s better than not paying attention at all, and I made some money. I’m less happy about the money and more happy I paid attention because I noticed this gem crushing people in Standard. It was piloted by Todd Anderson, and it was making people sad, which makes me happy. Someone was doing Commander stuff in Standard—specifically, copying spells with Pyromancer's Goggles, which is hilarious in a deck full of value spells and Thing in the Ice. He was drawing extra cards with Jori En, Ruin Diver. He was drawing extra cards with Fevered Visions. Usually, players don’t do Commander stuff in Standard, not because it’s not powerful enough (we know the opposite to be true!), but because it’s usually too prohibitively expensive to do so. Hard-casting Grave Titan is easy in Commander, but in other formats, it’s usually better to just cast Reanimate it so you don’t lose to Goblin Guide before you lay your fifth land. Seeing someone find applications for sweet Commander cards like Pyromancer's Goggles inspired me. Why wasn’t I having as much fun as Todd Anderson?

I want to do Goggly stuff, too, but I need to find the right commander first. Goggles allow me to copy spells when I use the Goggles’ red mana to play them, provided they’re red instants and sorceries. Casting Lightning Bolt isn’t very exciting in Commander. Casting two Lightning Bolts? I can’t rule it out. Surely there are a ton of red instants and sorceries worth doubling. Do I want to do these shenanigans in a Jori En deck so I can draw extra cards like Todd? That would certainly let me play Fevered Visions like Todd, and in a deck that isn’t Nekusar, the Mindrazer to boot. But I think I want a commander that will be good when I don’t have the Goggles. Instead of the Goggles triggering things for the commander, maybe the Goggles can supplement what the commander is doing already. Are there commanders that double red instants and sorceries already so the cards in the deck work with the commander instead of only working with a 5-drop artifact I may or may not draw? I think I found the perfect one.

Wort, the Raidmother
Wort, the Raidmother gives your spells conspire, letting you tap spare creatures to double the spell when it’s cast. A Goblin theme would give us plenty of tokens to use to conspire our spells and would also help us build along a theme to help make sure the deck is streamlined, powerful, synergistic, and good enough to beat even optimized decks without making our other friends completely miserable. We’re not going to Tangle Wire–lock people, we’re going to cast a doubled Tormenting Voice and have an unethical doctor graft an extra arm onto our skeleton because we won’t be able to hold all of the value otherwise. Keeping the deck Gobliny with enough red spells to benefit from Goggles and conspire should be fairly easy to do, and I feel the Goggles enhance the deck without the deck struggling until we can draw the Goggles. Did I lose a bet to someone and the payoff was I had to try to say “the Goggles” in an article ten times without my editor noticing? It certainly looks that way, and I did spend the last five months saying the Red Wings wouldn’t make the playoffs.

Speaking of Red Wings . . . actually, I’ve got nothing. We don’t want any flyers in this deck, just Goblins and more Goblins. Since a lot of our Goblins are going to be tokens generated from spells like Dragon Fodder and Goblin Rally, spells we’ll try to double, a doubling subtheme might be in order. Casting Goblin Rally was decent in Limited—I am hoping casting Goblin Rally with a red mana from Pyromancer's Goggles, conspired with Wort onto a board with Doubling Season and Parallel Lives and, what the heck, throw in a Purphoros, God of the Forge, will be decent in Commander. Is that a hundred cards yet? No? Well, we’re getting there. How about I stop talking about the deck and just build it?

I like how this looks. This is a Goblin deck with some Gobliny synergy, but it really benefits from casting spells. I packed this deck with spells, cutting down on the creature count by limiting it to Goblins. What’s that? Purphoros isn’t a Goblin? Um, well, all the creatures who aren’t also enchantments are Goblins. Purphoros is just a very good Pandemonium with feet here. Look, I didn’t include Craterhoof Behemoth, Avenger of Zendikar, or myriad other “obvious” cards because I wanted to adhere to a theme, but this is 75%, not “Gobliny-theme-time amateur hour” (if that’s even a real hour), so we still want to pack a punch so we can win against tuned decks. I think we have a good shot. Let’s go over some of my other choices.

Second Harvest
A lot of the instants and sorceries seem stock. I went through and looked for cards from the new set to put in here so we can see how they work out. I particularly think Second Harvest can do a ton of work here, especially if we conspire it and have a Doubling Season or Parallel Lives out. I had to cut Primal Vigor because I was including too many enchantments and artifacts. I really cut those down to the bone—this really isn’t like the decks I normally build. I am not used to running this many instants or sorceries, but when you really load up on them, you trade the artifacts and enchantments you’d like to run in for instants and sorceries you never have room to run. Decimate for example, has been given new life by Commander. Originally a clunky spell because it couldn’t be played if there weren’t a target for every mode, it now almost always can be played right away because there are more artifacts in Commander than other formats, and with enough players, you won’t have to blow up anything of your own. Copying Decimate sounds like a lot of fun to me, so I’m glad this deck gives us a chance to not only play spells we would normally cut, but lets us gain max value by copying them.

I don’t really like Craterhoof Behemoth as a catch-all win condition for any green deck, so I cut it for not being a Goblin and also for being kind of boring. We’re going to swarm opponents with Goblins instead, and we should be able to get the job done that way. We have a lot of ways to copy spells, and we don’t need them to be game-enders because we have a lot of X burn spells to use to our advantage. This is the part where I strongly urge you to give Gaea's Cradle a try if you have one. I don’t advocate for it in 75% decks to the extent that I would put it in the main list. 75% sprung out of me wanting to build a lot of decks rather than spend all of my time polishing one deck, and owning a Cradle is hard to justify these days. If you have one already, it will do work in this deck for sure. If you don’t, don’t sweat it. It’s designed to be a good deck without one. Besides, you won’t draw it more often than every 1 ÷ X games, anyway, so it’s not as though you’ll miss it that much more often. Still, it will fuel our burn spells. Burn at the Stake is an exciting way to win, and I wish you could hit multiple players with it. Oh, wait, you totally can because you can conspire it and use the second copy if you have enough creatures to tap for both copies. Magic can be fun. Make sure you double your tokens as often as possible.

Dragon Fodder
We’re doubling stuff as much as we can with this deck, and it should be twice as much fun as playing Todd Anderson’s Goggles deck. We’re going to gain a ton of value out of every spell we play, so make sure you are ready to deal with being that far ahead. Even a mere Dragon Fodder is formidable if you’re copying it and conspiring it and you have a Doubling Season in play.

I tried not to have too many green spells because I wanted to focus on Goblins and not run a ton of green creatures to be able to conspire the green spells consistently. Keep the tokens that come with Wort safe if you can, but don’t fret if you can’t copy a Cultivate or something. You’re gaining plenty of value with this deck. Still, watch out for how conspire works. It made sense to skew our “business” spells toward red since we’re a Goggles deck. A lot of the bigger green spells don’t need to be copied. I think the balance is good as is, but I’d still keep a leash on Wort’s tokens. Don’t be afraid to kill her and recast her if you have a mitt full of green bidness.

What do we think? Are we doing ourselves too much of a disservice by sticking to straight Goblins (and Gods, but, shh) or is the synergy going to make us streamlined enough to pounce when others stumble? Should we run a tutor for the Goggles? (No.) Would you play spells like Mana Geyser anywhere else? Leave your comments below. Until next week!


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